1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D9_Direct3D9Ex_hpp 16 #define D3D9_Direct3D9Ex_hpp 17 18 #include "Direct3D9.hpp" 19 20 //#include <stdio.h> 21 #include <d3d9.h> 22 23 namespace D3D9 24 { 25 class Direct3DDevice9; 26 27 class Direct3D9Ex : public IDirect3D9Ex, public Direct3D9 28 { 29 public: 30 Direct3D9Ex(int version, const HINSTANCE instance); 31 32 virtual ~Direct3D9Ex(); 33 34 // IUnknown methods 35 long __stdcall QueryInterface(const IID &iid, void **object); 36 unsigned long __stdcall AddRef(); 37 unsigned long __stdcall Release(); 38 39 // IDirect3D9 methods 40 long __stdcall RegisterSoftwareDevice(void *initializeFunction); 41 unsigned int __stdcall GetAdapterCount(); 42 long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier); 43 unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format); 44 long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode); 45 long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode); 46 long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed); 47 long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat); 48 long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels); 49 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat); 50 long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat); 51 long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps); 52 HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter); 53 long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface); 54 55 // IDirect3D9Ex methods 56 unsigned int __stdcall GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter); 57 long __stdcall EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *mode); 58 long __stdcall GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); 59 long __stdcall CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface); 60 long __stdcall GetAdapterLUID(unsigned int adapter, LUID *luid); 61 62 private: 63 void loadSystemD3D9ex(); 64 65 // Real IDirect3D9Ex object 66 IDirect3D9Ex *d3d9ex; 67 }; 68 } 69 70 #endif // D3D9_Direct3D9Ex_hpp 71