1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D9_Direct3DCubeTexture9_hpp 16 #define D3D9_Direct3DCubeTexture9_hpp 17 18 #include "Direct3DBaseTexture9.hpp" 19 20 #include "Config.hpp" 21 22 #include <d3d9.h> 23 24 namespace D3D9 25 { 26 class Direct3DSurface9; 27 28 class Direct3DCubeTexture9 : public IDirect3DCubeTexture9, public Direct3DBaseTexture9 29 { 30 public: 31 Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); 32 33 virtual ~Direct3DCubeTexture9(); 34 35 // IUnknown methods 36 long __stdcall QueryInterface(const IID &iid, void **object); 37 unsigned long __stdcall AddRef(); 38 unsigned long __stdcall Release(); 39 40 // IDirect3DResource9 methods 41 long __stdcall GetDevice(IDirect3DDevice9 **device); 42 long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags); 43 long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size); 44 long __stdcall FreePrivateData(const GUID &guid); 45 unsigned long __stdcall SetPriority(unsigned long newPriority); 46 unsigned long __stdcall GetPriority(); 47 void __stdcall PreLoad(); 48 D3DRESOURCETYPE __stdcall GetType(); 49 50 // IDirect3DBaseTexture9 methods 51 unsigned long __stdcall SetLOD(unsigned long newLOD); 52 unsigned long __stdcall GetLOD(); 53 unsigned long __stdcall GetLevelCount(); 54 long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType); 55 D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType(); 56 void __stdcall GenerateMipSubLevels(); 57 58 // IDirect3DCubeTexture9 methods 59 long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description); 60 long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level, IDirect3DSurface9 **cubeMapSurface); 61 long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags); 62 long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level); 63 long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect); 64 65 // Internal methods 66 Direct3DSurface9 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level); 67 68 private: 69 // Creation parameters 70 const unsigned int edgeLength; 71 72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS]; 73 }; 74 } 75 76 #endif // D3D9_Direct3D9_hpp 77