1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D9_Direct3DDevice9Ex_hpp 16 #define D3D9_Direct3DDevice9Ex_hpp 17 18 #include "Direct3DDevice9.hpp" 19 20 #include "Direct3D9Ex.hpp" 21 #include "Direct3DSwapChain9.hpp" 22 23 #include "Stream.hpp" 24 25 #include <d3d9.h> 26 #include <map> 27 #include <list> 28 #include <vector> 29 30 namespace sw 31 { 32 class Renderer; 33 class Context; 34 } 35 36 namespace D3D9 37 { 38 class Direct3DVertexDeclaration9; 39 class Direct3DStateBlock9; 40 class Direct3DSurface9; 41 class Direct3DPixelShader9; 42 class Direct3DVertexShader9; 43 class irect3DVertexDeclaration9; 44 class Direct3DVertexBuffer9; 45 class Direct3DIndexBuffer9; 46 47 class Direct3DDevice9Ex : public IDirect3DDevice9Ex, public Direct3DDevice9 48 { 49 public: 50 Direct3DDevice9Ex(const HINSTANCE instance, Direct3D9Ex *d3d9ex, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters); 51 52 virtual ~Direct3DDevice9Ex(); 53 54 // IUnknown methods 55 long __stdcall QueryInterface(const IID &iid, void **object); 56 unsigned long __stdcall AddRef(); 57 unsigned long __stdcall Release(); 58 59 // IDirect3DDevice9 methods 60 long __stdcall TestCooperativeLevel(); 61 unsigned int __stdcall GetAvailableTextureMem(); 62 long __stdcall EvictManagedResources(); 63 long __stdcall GetDirect3D(IDirect3D9 **D3D); 64 long __stdcall GetDeviceCaps(D3DCAPS9 *caps); 65 long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode); 66 long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters); 67 long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap); 68 void __stdcall SetCursorPosition(int x, int y, unsigned long flags); 69 int __stdcall ShowCursor(int show); 70 long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain); 71 long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain); 72 unsigned int __stdcall GetNumberOfSwapChains(); 73 long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters); 74 long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion); 75 long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer); 76 long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus); 77 long __stdcall SetDialogBoxMode(int enableDialogs); 78 void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp); 79 void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp); 80 long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle); 81 long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle); 82 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle); 83 long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle); 84 long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle); 85 long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle); 86 long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle); 87 long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint); 88 long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture); 89 long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface); 90 long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface); 91 long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter); 92 long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color); 93 long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle); 94 long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget); 95 long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget); 96 long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil); 97 long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface); 98 long __stdcall BeginScene(); 99 long __stdcall EndScene(); 100 long __stdcall Clear(unsigned long Count, const D3DRECT *rects, unsigned long Flags, unsigned long Color, float Z, unsigned long Stencil); 101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); 102 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix); 103 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); 104 long __stdcall SetViewport(const D3DVIEWPORT9 *viewport); 105 long __stdcall GetViewport(D3DVIEWPORT9 *viewport); 106 long __stdcall SetMaterial(const D3DMATERIAL9 *material); 107 long __stdcall GetMaterial(D3DMATERIAL9 *material); 108 long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light); 109 long __stdcall GetLight(unsigned long index, D3DLIGHT9 *light); 110 long __stdcall LightEnable(unsigned long index, int enable); 111 long __stdcall GetLightEnable(unsigned long index , int *enable); 112 long __stdcall SetClipPlane(unsigned long index, const float *plane); 113 long __stdcall GetClipPlane(unsigned long index, float *plane); 114 long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value); 115 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value); 116 long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock); 117 long __stdcall BeginStateBlock(); 118 long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock); 119 long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus); 120 long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus); 121 long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture); 122 long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture); 123 long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value); 124 long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value); 125 long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value); 126 long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value); 127 long __stdcall ValidateDevice(unsigned long *numPasses); 128 long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries); 129 long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries); 130 long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber); 131 long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber); 132 long __stdcall SetScissorRect(const RECT *rect); 133 long __stdcall GetScissorRect(RECT *rect); 134 long __stdcall SetSoftwareVertexProcessing(int software); 135 int __stdcall GetSoftwareVertexProcessing(); 136 long __stdcall SetNPatchMode(float segments); 137 float __stdcall GetNPatchMode(); 138 long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount); 139 long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount); 140 long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride); 141 long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride); 142 long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags); 143 long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration); 144 long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration); 145 long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration); 146 long __stdcall SetFVF(unsigned long FVF); 147 long __stdcall GetFVF(unsigned long *FVF); 148 long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader); 149 long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader); 150 long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader); 151 long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); 152 long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count); 153 long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); 154 long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count); 155 long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); 156 long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count); 157 long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride); 158 long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride); 159 long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider); 160 long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider); 161 long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData); 162 long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData); 163 long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader); 164 long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader); 165 long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader); 166 long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); 167 long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count); 168 long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); 169 long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count); 170 long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); 171 long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count); 172 long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo); 173 long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo); 174 long __stdcall DeletePatch(unsigned int handle); 175 long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query); 176 177 // IDirect3DDevice9Ex methods 178 long __stdcall SetConvolutionMonoKernel(UINT,UINT,float *,float *); 179 long __stdcall ComposeRects(IDirect3DSurface9 *,IDirect3DSurface9 *,IDirect3DVertexBuffer9 *,UINT,IDirect3DVertexBuffer9 *,D3DCOMPOSERECTSOP,int,int); 180 long __stdcall PresentEx(const RECT *,const RECT *,HWND,const RGNDATA *,DWORD); 181 long __stdcall GetGPUThreadPriority(int *priority); 182 long __stdcall SetGPUThreadPriority(int priority); 183 long __stdcall WaitForVBlank(unsigned int swapChain); 184 long __stdcall CheckResourceResidency(IDirect3DResource9 **resourceArray, unsigned int numResources); 185 long __stdcall SetMaximumFrameLatency(unsigned int maxLatency); 186 long __stdcall GetMaximumFrameLatency(unsigned int *maxLatency); 187 long __stdcall CheckDeviceState(HWND destinationWindow); 188 long __stdcall CreateRenderTargetEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); 189 long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); 190 long __stdcall CreateDepthStencilSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); 191 long __stdcall ResetEx(D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode); 192 long __stdcall GetDisplayModeEx(unsigned int swapChain, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); 193 194 private: 195 Direct3D9Ex *const d3d9ex; 196 }; 197 } 198 199 #endif // D3D9_Direct3DDevice9Ex_hpp 200