1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSLProgramDataManager_DEFINED
9 #define GrGLSLProgramDataManager_DEFINED
10 
11 #include "GrResourceHandle.h"
12 #include "SkTypes.h"
13 
14 class SkMatrix;
15 class SkMatrix44;
16 
17 /** Manages the resources used by a shader program.
18  * The resources are objects the program uses to communicate with the
19  * application code.
20  */
21 class GrGLSLProgramDataManager : SkNoncopyable {
22 public:
23     GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle);
24 
~GrGLSLProgramDataManager()25     virtual ~GrGLSLProgramDataManager() {}
26 
27     /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
28      *  array of uniforms. arrayCount must be <= the array count of the uniform.
29      */
30     virtual void set1i(UniformHandle, int32_t) const = 0;
31     virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0;
32     virtual void set1f(UniformHandle, float v0) const = 0;
33     virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
34     virtual void set2f(UniformHandle, float, float) const = 0;
35     virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
36     virtual void set3f(UniformHandle, float, float, float) const = 0;
37     virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
38     virtual void set4f(UniformHandle, float, float, float, float) const = 0;
39     virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
40     // matrices are column-major, the first three upload a single matrix, the latter three upload
41     // arrayCount matrices into a uniform array.
42     virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0;
43     virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
44     virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
45     virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
46     virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
47     virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
48 
49     // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
50     void setSkMatrix(UniformHandle, const SkMatrix&) const;
51 
52     // convenience method for uploading a SkMatrix44 to a 4x4 matrix uniform
53     void setSkMatrix44(UniformHandle, const SkMatrix44&) const;
54 
55     // for nvpr only
56     GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle);
57     virtual void setPathFragmentInputTransform(VaryingHandle u, int components,
58                                                const SkMatrix& matrix) const = 0;
59 
60 protected:
GrGLSLProgramDataManager()61     GrGLSLProgramDataManager() {}
62 
63 private:
64     typedef SkNoncopyable INHERITED;
65 };
66 
67 #endif
68