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1 /*
2  * Copyright 2015 Google Inc. All rights reserved.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // To run, use the `csharp_sample.sh` script.
18 
19 using System;
20 using FlatBuffers;
21 using MyGame.Sample;
22 
23 class SampleBinary
24 {
25   // Example how to use FlatBuffers to create and read binary buffers.
Main()26   static void Main()
27   {
28     var builder = new FlatBufferBuilder(1);
29 
30     // Create some weapons for our Monster ('Sword' and 'Axe').
31     var weapon1Name = builder.CreateString("Sword");
32     var weapon1Damage = 3;
33     var weapon2Name = builder.CreateString("Axe");
34     var weapon2Damage = 5;
35 
36     // Use the `CreateWeapon()` helper function to create the weapons, since we set every field.
37     var weaps = new Offset<Weapon>[2];
38     weaps[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage);
39     weaps[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage);
40 
41     // Serialize the FlatBuffer data.
42     var name = builder.CreateString("Orc");
43     var treasure =  new byte[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
44     var inv = Monster.CreateInventoryVector(builder, treasure);
45     var weapons = Monster.CreateWeaponsVector(builder, weaps);
46     var pos = Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f);
47 
48     Monster.StartMonster(builder);
49     Monster.AddPos(builder, pos);
50     Monster.AddHp(builder, (short)300);
51     Monster.AddName(builder, name);
52     Monster.AddInventory(builder, inv);
53     Monster.AddColor(builder, Color.Red);
54     Monster.AddWeapons(builder, weapons);
55     Monster.AddEquippedType(builder, Equipment.Weapon);
56     Monster.AddEquipped(builder, weaps[1].Value);
57     var orc = Monster.EndMonster(builder);
58 
59     builder.Finish(orc.Value); // You could also call `Monster.FinishMonsterBuffer(builder, orc);`.
60 
61     // We now have a FlatBuffer that we could store on disk or send over a network.
62 
63     // ...Code to store to disk or send over a network goes here...
64 
65     // Instead, we are going to access it right away, as if we just received it.
66 
67     var buf = builder.DataBuffer;
68 
69     // Get access to the root:
70     var monster = Monster.GetRootAsMonster(buf);
71 
72     // For C#, unlike other languages, most values (except for vectors and unions) are available as
73     // properties instead of accessor methods.
74 
75     // Note: We did not set the `Mana` field explicitly, so we get back the default value.
76     Assert(monster.Mana == 150, "monster.Mana", Convert.ToString(monster.Mana),
77            Convert.ToString(150));
78     Assert(monster.Hp == 300, "monster.Hp", Convert.ToString(monster.Hp), Convert.ToString(30));
79     Assert(monster.Name.Equals("Orc", StringComparison.Ordinal), "monster.Name", monster.Name,
80            "Orc");
81     Assert(monster.Color == Color.Red, "monster.Color", Convert.ToString(monster.Color),
82            Convert.ToString(Color.Red));
83 
84     // C# also allows you to use performance-enhanced methods to fill an object that has already
85     // been created. These functions are prefixed with "Get". For example: `monster.GetPos()`.
86     var myAlreadyCreatedVector = new Vec3();
87     monster.GetPos(myAlreadyCreatedVector); // Instead of `var myNewVec3 = monster.Pos`.
88     Assert(myAlreadyCreatedVector.X == 1.0f, "myAlreadyCreatedVector.X",
89            Convert.ToString(myAlreadyCreatedVector.X), Convert.ToString(1.0f));
90     Assert(myAlreadyCreatedVector.Y == 2.0f, "myAlreadyCreatedVector.Y",
91            Convert.ToString(myAlreadyCreatedVector.Y), Convert.ToString(2.0f));
92     Assert(myAlreadyCreatedVector.Z == 3.0f, "myAlreadyCreatedVector.Z",
93            Convert.ToString(myAlreadyCreatedVector.Z), Convert.ToString(3.0f));
94 
95     // Get and test the `Inventory` FlatBuffer `vector`.
96     for (int i = 0; i < monster.InventoryLength; i++)
97     {
98       Assert(monster.GetInventory(i) == i, "monster.GetInventory",
99              Convert.ToString(monster.GetInventory(i)), Convert.ToString(i));
100     }
101 
102     // Get and test the `Weapons` FlatBuffer `vector` of `table`s.
103     var expectedWeaponNames = new string[] {"Sword", "Axe"};
104     var expectedWeaponDamages = new short[] {3, 5};
105     for (int i = 0; i < monster.WeaponsLength; i++)
106     {
107       Assert(monster.GetWeapons(i).Name.Equals(expectedWeaponNames[i], StringComparison.Ordinal),
108              "monster.GetWeapons", monster.GetWeapons(i).Name, expectedWeaponNames[i]);
109       Assert(monster.GetWeapons(i).Damage == expectedWeaponDamages[i], "monster.GetWeapons",
110              Convert.ToString(monster.GetWeapons(i).Damage),
111              Convert.ToString(expectedWeaponDamages[i]));
112     }
113 
114     // Get and test the `Equipped` FlatBuffer `union`.
115     Assert(monster.EquippedType == Equipment.Weapon, "monster.EquippedType",
116            Convert.ToString(monster.EquippedType), Convert.ToString(Equipment.Weapon));
117     var equipped = (Weapon)monster.GetEquipped(new Weapon());
118     Assert(equipped.Name.Equals("Axe", StringComparison.Ordinal), "equipped.Name", equipped.Name,
119            "Axe");
120     Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage),
121            Convert.ToString(5));
122 
123     Console.WriteLine("The FlatBuffer was successfully created and verified!");
124   }
125 
126   // A helper function to handle assertions.
Assert(bool assertPassed, string codeExecuted, string actualValue, string expectedValue)127   static void Assert(bool assertPassed, string codeExecuted, string actualValue,
128                      string expectedValue)
129   {
130     if (assertPassed == false)
131     {
132       Console.WriteLine("Assert failed! " + codeExecuted + " (" + actualValue +
133           ") was not equal to " + expectedValue + ".");
134       System.Environment.Exit(1);
135     }
136   }
137 }
138