1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Types_hpp
16 #define sw_Types_hpp
17 
18 #if defined(_MSC_VER)
19 	typedef signed __int8 int8_t;
20 	typedef signed __int16 int16_t;
21 	typedef signed __int32 int32_t;
22 	typedef signed __int64 int64_t;
23 	typedef unsigned __int8 uint8_t;
24 	typedef unsigned __int16 uint16_t;
25 	typedef unsigned __int32 uint32_t;
26 	typedef unsigned __int64 uint64_t;
27 	#define ALIGN(bytes, type) __declspec(align(bytes)) type
28 #else
29 	#include <stdint.h>
30 	#define ALIGN(bytes, type) type __attribute__((aligned(bytes)))
31 #endif
32 
33 namespace sw
34 {
35 	typedef ALIGN(1, uint8_t) byte;
36 	typedef ALIGN(2, uint16_t) word;
37 	typedef ALIGN(4, uint32_t) dword;
38 	typedef ALIGN(8, uint64_t) qword;
39 	typedef ALIGN(16, uint64_t) qword2[2];
40 	typedef ALIGN(4, uint8_t) byte4[4];
41 	typedef ALIGN(8, uint8_t) byte8[8];
42 	typedef ALIGN(16, uint8_t) byte16[16];
43 	typedef ALIGN(8, uint16_t) word4[4];
44 	typedef ALIGN(8, uint32_t) dword2[2];
45 	typedef ALIGN(16, uint32_t) dword4[4];
46 	typedef ALIGN(16, uint64_t) xword[2];
47 
48 	typedef ALIGN(1, int8_t) sbyte;
49 	typedef ALIGN(4, int8_t) sbyte4[4];
50 	typedef ALIGN(8, int8_t) sbyte8[8];
51 	typedef ALIGN(16, int8_t) sbyte16[16];
52 	typedef ALIGN(8, short) short4[4];
53 	typedef ALIGN(8, unsigned short) ushort4[4];
54 	typedef ALIGN(16, short) short8[8];
55 	typedef ALIGN(16, unsigned short) ushort8[8];
56 	typedef ALIGN(8, int) int2[2];
57 	typedef ALIGN(8, unsigned int) uint2[2];
58 	typedef ALIGN(16, unsigned int) uint4[4];
59 
60 	typedef ALIGN(8, float) float2[2];
61 
62 	ALIGN(16, struct int4
63 	{
64 		int x;
65 		int y;
66 		int z;
67 		int w;
68 
69 		int &operator[](int i)
70 		{
71 			return (&x)[i];
72 		}
73 
74 		const int &operator[](int i) const
75 		{
76 			return (&x)[i];
77 		}
78 
79 		bool operator!=(const int4 &rhs)
80 		{
81 			return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w;
82 		}
83 
84 		bool operator==(const int4 &rhs)
85 		{
86 			return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
87 		}
88 	});
89 
90 	ALIGN(16, struct float4
91 	{
92 		float x;
93 		float y;
94 		float z;
95 		float w;
96 
97 		float &operator[](int i)
98 		{
99 			return (&x)[i];
100 		}
101 
102 		const float &operator[](int i) const
103 		{
104 			return (&x)[i];
105 		}
106 
107 		bool operator!=(const float4 &rhs)
108 		{
109 			return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w;
110 		}
111 
112 		bool operator==(const float4 &rhs)
113 		{
114 			return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
115 		}
116 	});
117 
vector(float x,float y,float z,float w)118 	inline float4 vector(float x, float y, float z, float w)
119 	{
120 		float4 v;
121 
122 		v.x = x;
123 		v.y = y;
124 		v.z = z;
125 		v.w = w;
126 
127 		return v;
128 	}
129 
replicate(float f)130 	inline float4 replicate(float f)
131 	{
132 		float4 v;
133 
134 		v.x = f;
135 		v.y = f;
136 		v.z = f;
137 		v.w = f;
138 
139 		return v;
140 	}
141 
142 	#define OFFSET(s,m) (int)(size_t)&reinterpret_cast<const volatile char&>((((s*)0)->m))
143 }
144 
145 #endif   // sw_Types_hpp
146