1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @addtogroup Asset
19  * @{
20  */
21 
22 /**
23  * @file asset_manager.h
24  */
25 
26 #ifndef ANDROID_ASSET_MANAGER_H
27 #define ANDROID_ASSET_MANAGER_H
28 
29 #include <sys/cdefs.h>
30 #include <sys/types.h>
31 
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35 
36 struct AAssetManager;
37 /**
38  * {@link AAssetManager} provides access to an application's raw assets by
39  * creating {@link AAsset} objects.
40  *
41  * AAssetManager is a wrapper to the low-level native implementation
42  * of the java {@link AAssetManager}, a pointer can be obtained using
43  * AAssetManager_fromJava().
44  *
45  * The asset hierarchy may be examined like a filesystem, using
46  * {@link AAssetDir} objects to peruse a single directory.
47  *
48  * A native {@link AAssetManager} pointer may be shared across multiple threads.
49  */
50 typedef struct AAssetManager AAssetManager;
51 
52 struct AAssetDir;
53 /**
54  * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
55  * it were a single directory. The contents are populated by the
56  * {@link AAssetManager}.
57  *
58  * The list of files will be sorted in ascending order by ASCII value.
59  */
60 typedef struct AAssetDir AAssetDir;
61 
62 struct AAsset;
63 /**
64  * {@link AAsset} provides access to a read-only asset.
65  *
66  * {@link AAsset} objects are NOT thread-safe, and should not be shared across
67  * threads.
68  */
69 typedef struct AAsset AAsset;
70 
71 /** Available access modes for opening assets with {@link AAssetManager_open} */
72 enum {
73     /** No specific information about how data will be accessed. **/
74     AASSET_MODE_UNKNOWN      = 0,
75     /** Read chunks, and seek forward and backward. */
76     AASSET_MODE_RANDOM       = 1,
77     /** Read sequentially, with an occasional forward seek. */
78     AASSET_MODE_STREAMING    = 2,
79     /** Caller plans to ask for a read-only buffer with all data. */
80     AASSET_MODE_BUFFER       = 3
81 };
82 
83 
84 /**
85  * Open the named directory within the asset hierarchy.  The directory can then
86  * be inspected with the AAssetDir functions.  To open the top-level directory,
87  * pass in "" as the dirName.
88  *
89  * The object returned here should be freed by calling AAssetDir_close().
90  */
91 AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
92 
93 /**
94  * Open an asset.
95  *
96  * The object returned here should be freed by calling AAsset_close().
97  */
98 AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
99 
100 /**
101  * Iterate over the files in an asset directory.  A NULL string is returned
102  * when all the file names have been returned.
103  *
104  * The returned file name is suitable for passing to AAssetManager_open().
105  *
106  * The string returned here is owned by the AssetDir implementation and is not
107  * guaranteed to remain valid if any other calls are made on this AAssetDir
108  * instance.
109  */
110 const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
111 
112 /**
113  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
114  */
115 void AAssetDir_rewind(AAssetDir* assetDir);
116 
117 /**
118  * Close an opened AAssetDir, freeing any related resources.
119  */
120 void AAssetDir_close(AAssetDir* assetDir);
121 
122 /**
123  * Attempt to read 'count' bytes of data from the current offset.
124  *
125  * Returns the number of bytes read, zero on EOF, or < 0 on error.
126  */
127 int AAsset_read(AAsset* asset, void* buf, size_t count);
128 
129 /**
130  * Seek to the specified offset within the asset data.  'whence' uses the
131  * same constants as lseek()/fseek().
132  *
133  * Returns the new position on success, or (off_t) -1 on error.
134  */
135 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
136 
137 #if __ANDROID_API__ >= 13
138 /**
139  * Seek to the specified offset within the asset data.  'whence' uses the
140  * same constants as lseek()/fseek().
141  *
142  * Uses 64-bit data type for large files as opposed to the 32-bit type used
143  * by AAsset_seek.
144  *
145  * Returns the new position on success, or (off64_t) -1 on error.
146  */
147 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
148 #endif
149 
150 /**
151  * Close the asset, freeing all associated resources.
152  */
153 void AAsset_close(AAsset* asset);
154 
155 /**
156  * Get a pointer to a buffer holding the entire contents of the assset.
157  *
158  * Returns NULL on failure.
159  */
160 const void* AAsset_getBuffer(AAsset* asset);
161 
162 /**
163  * Report the total size of the asset data.
164  */
165 off_t AAsset_getLength(AAsset* asset);
166 
167 #if __ANDROID_API__ >= 13
168 /**
169  * Report the total size of the asset data. Reports the size using a 64-bit
170  * number insted of 32-bit as AAsset_getLength.
171  */
172 off64_t AAsset_getLength64(AAsset* asset);
173 #endif
174 
175 /**
176  * Report the total amount of asset data that can be read from the current position.
177  */
178 off_t AAsset_getRemainingLength(AAsset* asset);
179 
180 #if __ANDROID_API__ >= 13
181 /**
182  * Report the total amount of asset data that can be read from the current position.
183  *
184  * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
185  */
186 off64_t AAsset_getRemainingLength64(AAsset* asset);
187 #endif
188 
189 /**
190  * Open a new file descriptor that can be used to read the asset data. If the
191  * start or length cannot be represented by a 32-bit number, it will be
192  * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
193  *
194  * Returns < 0 if direct fd access is not possible (for example, if the asset is
195  * compressed).
196  */
197 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
198 
199 #if __ANDROID_API__ >= 13
200 /**
201  * Open a new file descriptor that can be used to read the asset data.
202  *
203  * Uses a 64-bit number for the offset and length instead of 32-bit instead of
204  * as AAsset_openFileDescriptor does.
205  *
206  * Returns < 0 if direct fd access is not possible (for example, if the asset is
207  * compressed).
208  */
209 int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
210 #endif
211 
212 /**
213  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
214  * mmapped).
215  */
216 int AAsset_isAllocated(AAsset* asset);
217 
218 
219 
220 #ifdef __cplusplus
221 };
222 #endif
223 
224 #endif      // ANDROID_ASSET_MANAGER_H
225 
226 /** @} */
227