1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.util; 18 19 import java.util.Random; 20 21 /** 22 * A class that contains utility methods related to numbers. 23 * 24 * @hide Pending API council approval 25 */ 26 public final class MathUtils { 27 private static final float DEG_TO_RAD = 3.1415926f / 180.0f; 28 private static final float RAD_TO_DEG = 180.0f / 3.1415926f; 29 MathUtils()30 private MathUtils() { 31 } 32 abs(float v)33 public static float abs(float v) { 34 return v > 0 ? v : -v; 35 } 36 constrain(int amount, int low, int high)37 public static int constrain(int amount, int low, int high) { 38 return amount < low ? low : (amount > high ? high : amount); 39 } 40 constrain(long amount, long low, long high)41 public static long constrain(long amount, long low, long high) { 42 return amount < low ? low : (amount > high ? high : amount); 43 } 44 constrain(float amount, float low, float high)45 public static float constrain(float amount, float low, float high) { 46 return amount < low ? low : (amount > high ? high : amount); 47 } 48 log(float a)49 public static float log(float a) { 50 return (float) Math.log(a); 51 } 52 exp(float a)53 public static float exp(float a) { 54 return (float) Math.exp(a); 55 } 56 pow(float a, float b)57 public static float pow(float a, float b) { 58 return (float) Math.pow(a, b); 59 } 60 max(float a, float b)61 public static float max(float a, float b) { 62 return a > b ? a : b; 63 } 64 max(int a, int b)65 public static float max(int a, int b) { 66 return a > b ? a : b; 67 } 68 max(float a, float b, float c)69 public static float max(float a, float b, float c) { 70 return a > b ? (a > c ? a : c) : (b > c ? b : c); 71 } 72 max(int a, int b, int c)73 public static float max(int a, int b, int c) { 74 return a > b ? (a > c ? a : c) : (b > c ? b : c); 75 } 76 min(float a, float b)77 public static float min(float a, float b) { 78 return a < b ? a : b; 79 } 80 min(int a, int b)81 public static float min(int a, int b) { 82 return a < b ? a : b; 83 } 84 min(float a, float b, float c)85 public static float min(float a, float b, float c) { 86 return a < b ? (a < c ? a : c) : (b < c ? b : c); 87 } 88 min(int a, int b, int c)89 public static float min(int a, int b, int c) { 90 return a < b ? (a < c ? a : c) : (b < c ? b : c); 91 } 92 dist(float x1, float y1, float x2, float y2)93 public static float dist(float x1, float y1, float x2, float y2) { 94 final float x = (x2 - x1); 95 final float y = (y2 - y1); 96 return (float) Math.hypot(x, y); 97 } 98 dist(float x1, float y1, float z1, float x2, float y2, float z2)99 public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { 100 final float x = (x2 - x1); 101 final float y = (y2 - y1); 102 final float z = (z2 - z1); 103 return (float) Math.sqrt(x * x + y * y + z * z); 104 } 105 mag(float a, float b)106 public static float mag(float a, float b) { 107 return (float) Math.hypot(a, b); 108 } 109 mag(float a, float b, float c)110 public static float mag(float a, float b, float c) { 111 return (float) Math.sqrt(a * a + b * b + c * c); 112 } 113 sq(float v)114 public static float sq(float v) { 115 return v * v; 116 } 117 dot(float v1x, float v1y, float v2x, float v2y)118 public static float dot(float v1x, float v1y, float v2x, float v2y) { 119 return v1x * v2x + v1y * v2y; 120 } 121 cross(float v1x, float v1y, float v2x, float v2y)122 public static float cross(float v1x, float v1y, float v2x, float v2y) { 123 return v1x * v2y - v1y * v2x; 124 } 125 radians(float degrees)126 public static float radians(float degrees) { 127 return degrees * DEG_TO_RAD; 128 } 129 degrees(float radians)130 public static float degrees(float radians) { 131 return radians * RAD_TO_DEG; 132 } 133 acos(float value)134 public static float acos(float value) { 135 return (float) Math.acos(value); 136 } 137 asin(float value)138 public static float asin(float value) { 139 return (float) Math.asin(value); 140 } 141 atan(float value)142 public static float atan(float value) { 143 return (float) Math.atan(value); 144 } 145 atan2(float a, float b)146 public static float atan2(float a, float b) { 147 return (float) Math.atan2(a, b); 148 } 149 tan(float angle)150 public static float tan(float angle) { 151 return (float) Math.tan(angle); 152 } 153 lerp(float start, float stop, float amount)154 public static float lerp(float start, float stop, float amount) { 155 return start + (stop - start) * amount; 156 } 157 158 /** 159 * Returns an interpolated angle in degrees between a set of start and end 160 * angles. 161 * <p> 162 * Unlike {@link #lerp(float, float, float)}, the direction and distance of 163 * travel is determined by the shortest angle between the start and end 164 * angles. For example, if the starting angle is 0 and the ending angle is 165 * 350, then the interpolated angle will be in the range [0,-10] rather 166 * than [0,350]. 167 * 168 * @param start the starting angle in degrees 169 * @param end the ending angle in degrees 170 * @param amount the position between start and end in the range [0,1] 171 * where 0 is the starting angle and 1 is the ending angle 172 * @return the interpolated angle in degrees 173 */ lerpDeg(float start, float end, float amount)174 public static float lerpDeg(float start, float end, float amount) { 175 final float minAngle = (((end - start) + 180) % 360) - 180; 176 return minAngle * amount + start; 177 } 178 norm(float start, float stop, float value)179 public static float norm(float start, float stop, float value) { 180 return (value - start) / (stop - start); 181 } 182 map(float minStart, float minStop, float maxStart, float maxStop, float value)183 public static float map(float minStart, float minStop, float maxStart, float maxStop, float value) { 184 return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart)); 185 } 186 187 /** 188 * Returns the sum of the two parameters, or throws an exception if the resulting sum would 189 * cause an overflow or underflow. 190 * @throws IllegalArgumentException when overflow or underflow would occur. 191 */ addOrThrow(int a, int b)192 public static int addOrThrow(int a, int b) throws IllegalArgumentException { 193 if (b == 0) { 194 return a; 195 } 196 197 if (b > 0 && a <= (Integer.MAX_VALUE - b)) { 198 return a + b; 199 } 200 201 if (b < 0 && a >= (Integer.MIN_VALUE - b)) { 202 return a + b; 203 } 204 throw new IllegalArgumentException("Addition overflow: " + a + " + " + b); 205 } 206 } 207