1/* 2 * Copyright (c) 2016, The Linux Foundation. All rights reserved. 3 * Not a Contribution. 4 * 5 * Copyright 2015 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 */ 19 20const char* forward_tonemap_shader = "" 21 "#extension GL_OES_EGL_image_external_essl3 : require \n" 22 "precision highp float; \n" 23 "precision highp sampler2D; \n" 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 26 "layout(binding = 2) uniform sampler2D xform; \n" 27 "in vec2 uv; \n" 28 "out vec4 fs_color; \n" 29 "void main() \n" 30 "{ \n" 31 "vec2 flipped = uv; \n" 32 "flipped.y = 1.0 - flipped.y; \n" 33 "flipped.x = flipped.x; \n" 34 "vec4 rgb = texture(externalTexture, flipped); \n" 35 "#ifdef USE_NONUNIFORM_SAMPLING \n" 36 "float r = texture(xform, vec2(r, 0.0f)).r; \n" 37 "float g = texture(xform, vec2(g, 0.0f)).g; \n" 38 "float b = texture(xform, vec2(b, 0.0f)).b; \n" 39 "#else \n" 40 "float r = rgb.r; \n" 41 "float g = rgb.g; \n" 42 "float b = rgb.b; \n" 43 "#endif \n" 44 "fs_color.rgb = texture(tonemapper, vec3(r, g, b)).rgb; \n" 45 "} \n"; 46