1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 
4 #ifndef GUARD_gl2_encoder_context_t
5 #define GUARD_gl2_encoder_context_t
6 
7 #include "IOStream.h"
8 #include "ChecksumCalculator.h"
9 #include "gl2_client_context.h"
10 
11 
12 #include <string.h>
13 #include "glUtils.h"
14 #include "GL2EncoderUtils.h"
15 
16 struct gl2_encoder_context_t : public gl2_client_context_t {
17 
18 	IOStream *m_stream;
19 	ChecksumCalculator *m_checksumCalculator;
20 
21 	gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
lockAndWriteDmagl2_encoder_context_t22 	virtual uint64_t lockAndWriteDma(void* data, uint32_t sz) { return 0; }
23 };
24 
25 #endif  // GUARD_gl2_encoder_context_t
26