1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 
4 #ifndef GUARD_gl_encoder_context_t
5 #define GUARD_gl_encoder_context_t
6 
7 #include "IOStream.h"
8 #include "ChecksumCalculator.h"
9 #include "gl_client_context.h"
10 
11 
12 #include "glUtils.h"
13 #include "GLEncoderUtils.h"
14 
15 struct gl_encoder_context_t : public gl_client_context_t {
16 
17 	IOStream *m_stream;
18 	ChecksumCalculator *m_checksumCalculator;
19 
20 	gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
lockAndWriteDmagl_encoder_context_t21 	virtual uint64_t lockAndWriteDma(void* data, uint32_t sz) { return 0; }
22 };
23 
24 #endif  // GUARD_gl_encoder_context_t
25