1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/inspector/inspected-context.h"
6 
7 #include "src/inspector/injected-script.h"
8 #include "src/inspector/string-util.h"
9 #include "src/inspector/v8-console.h"
10 #include "src/inspector/v8-inspector-impl.h"
11 #include "src/inspector/v8-value-copier.h"
12 
13 #include "include/v8-inspector.h"
14 
15 namespace v8_inspector {
16 
17 namespace {
18 
clearContext(const v8::WeakCallbackInfo<v8::Global<v8::Context>> & data)19 void clearContext(const v8::WeakCallbackInfo<v8::Global<v8::Context>>& data) {
20   // Inspected context is created in V8InspectorImpl::contextCreated method
21   // and destroyed in V8InspectorImpl::contextDestroyed.
22   // Both methods takes valid v8::Local<v8::Context> handle to the same context,
23   // it means that context is created before InspectedContext constructor and is
24   // always destroyed after InspectedContext destructor therefore this callback
25   // should be never called.
26   // It's possible only if inspector client doesn't call contextDestroyed which
27   // is considered an error.
28   CHECK(false);
29   data.GetParameter()->Reset();
30 }
31 
32 }  // namespace
33 
InspectedContext(V8InspectorImpl * inspector,const V8ContextInfo & info,int contextId)34 InspectedContext::InspectedContext(V8InspectorImpl* inspector,
35                                    const V8ContextInfo& info, int contextId)
36     : m_inspector(inspector),
37       m_context(info.context->GetIsolate(), info.context),
38       m_contextId(contextId),
39       m_contextGroupId(info.contextGroupId),
40       m_origin(toString16(info.origin)),
41       m_humanReadableName(toString16(info.humanReadableName)),
42       m_auxData(toString16(info.auxData)),
43       m_reported(false) {
44   m_context.SetWeak(&m_context, &clearContext,
45                     v8::WeakCallbackType::kParameter);
46 
47   v8::Isolate* isolate = m_inspector->isolate();
48   v8::Local<v8::Object> global = info.context->Global();
49   v8::Local<v8::Object> console =
50       V8Console::createConsole(this, info.hasMemoryOnConsole);
51   if (!global
52            ->Set(info.context, toV8StringInternalized(isolate, "console"),
53                  console)
54            .FromMaybe(false))
55     return;
56   m_console.Reset(isolate, console);
57   m_console.SetWeak();
58 }
59 
~InspectedContext()60 InspectedContext::~InspectedContext() {
61   if (!m_console.IsEmpty()) {
62     v8::HandleScope scope(isolate());
63     V8Console::clearInspectedContextIfNeeded(context(),
64                                              m_console.Get(isolate()));
65   }
66 }
67 
context() const68 v8::Local<v8::Context> InspectedContext::context() const {
69   return m_context.Get(isolate());
70 }
71 
isolate() const72 v8::Isolate* InspectedContext::isolate() const {
73   return m_inspector->isolate();
74 }
75 
createInjectedScript()76 bool InspectedContext::createInjectedScript() {
77   DCHECK(!m_injectedScript);
78   std::unique_ptr<InjectedScript> injectedScript = InjectedScript::create(this);
79   // InjectedScript::create can destroy |this|.
80   if (!injectedScript) return false;
81   m_injectedScript = std::move(injectedScript);
82   return true;
83 }
84 
discardInjectedScript()85 void InspectedContext::discardInjectedScript() { m_injectedScript.reset(); }
86 
87 }  // namespace v8_inspector
88