1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES Utilities
3  * ------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Render context implementation that does no rendering.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "tcuNullRenderContext.hpp"
25 #include "tcuTexture.hpp"
26 #include "tcuTextureUtil.hpp"
27 #include "deThreadLocal.hpp"
28 #include "gluRenderConfig.hpp"
29 #include "gluTextureUtil.hpp"
30 #include "glwEnums.hpp"
31 
32 #include <string>
33 #include <vector>
34 
35 namespace tcu
36 {
37 namespace null
38 {
39 
40 using namespace glw;
41 
42 #include "tcuNullRenderContextFuncs.inl"
43 
44 using namespace glu;
45 using std::string;
46 using std::vector;
47 
48 class ObjectManager
49 {
50 public:
ObjectManager(void)51 	ObjectManager (void)
52 		: m_lastObject(0)
53 	{
54 	}
55 
allocate(void)56 	deUint32 allocate (void)
57 	{
58 		deUint32 object = ++m_lastObject;
59 		if (object == 0)
60 			object = ++m_lastObject; // Just ignore overflow.
61 		return object;
62 	}
63 
free(deUint32 object)64 	void free (deUint32 object)
65 	{
66 		DE_UNREF(object);
67 	}
68 
69 private:
70 	deUint32 m_lastObject;
71 };
72 
73 class Context
74 {
75 public:
76 							Context				(ContextType ctxType_);
77 							~Context			(void);
78 
79 private:
80 							Context				(const Context&);
81 	Context&				operator=			(const Context&);
82 
83 	void					addExtension		(const char* name);
84 
85 public:
86 	// GL state exposed to implementation functions.
87 	const ContextType		ctxType;
88 
89 	string					vendor;
90 	string					version;
91 	string					renderer;
92 	string					shadingLanguageVersion;
93 	string					extensions;
94 	vector<string>			extensionList;
95 	vector<deUint32>		compressedTextureList;
96 
97 	GLenum					lastError;
98 
99 	int						pixelPackRowLength;
100 	int						pixelPackSkipRows;
101 	int						pixelPackSkipPixels;
102 	int						pixelPackAlignment;
103 
104 	GLuint					pixelPackBufferBufferBinding;
105 
106 	ObjectManager			shaders;
107 	ObjectManager			programs;
108 	ObjectManager			textures;
109 	ObjectManager			buffers;
110 	ObjectManager			renderbuffers;
111 	ObjectManager			framebuffers;
112 	ObjectManager			samplers;
113 	ObjectManager			vertexArrays;
114 	ObjectManager			queries;
115 	ObjectManager			transformFeedbacks;
116 	ObjectManager			programPipelines;
117 };
118 
Context(ContextType ctxType_)119 Context::Context (ContextType ctxType_)
120 	: ctxType						(ctxType_)
121 	, vendor						("drawElements")
122 	, renderer						("dummy")
123 	, lastError						(GL_NO_ERROR)
124 	, pixelPackRowLength			(0)
125 	, pixelPackSkipRows				(0)
126 	, pixelPackSkipPixels			(0)
127 	, pixelPackAlignment			(0)
128 	, pixelPackBufferBufferBinding	(0)
129 {
130 	using glu::ApiType;
131 
132 	if (ctxType.getAPI() == ApiType::es(2, 0))
133 	{
134 		version					= "OpenGL ES 2.0";
135 		shadingLanguageVersion	= "OpenGL ES GLSL ES 1.0";
136 	}
137 	else if (ctxType.getAPI() == ApiType::es(3, 0))
138 	{
139 		version					= "OpenGL ES 3.0";
140 		shadingLanguageVersion	= "OpenGL ES GLSL ES 3.0";
141 	}
142 	else if (ctxType.getAPI() == ApiType::es(3, 1))
143 	{
144 		version					= "OpenGL ES 3.1";
145 		shadingLanguageVersion	= "OpenGL ES GLSL ES 3.1";
146 		addExtension("GL_OES_texture_stencil8");
147 		addExtension("GL_OES_sample_shading");
148 		addExtension("GL_OES_sample_variables");
149 		addExtension("GL_OES_shader_multisample_interpolation");
150 		addExtension("GL_OES_shader_image_atomic");
151 		addExtension("GL_OES_texture_storage_multisample_2d_array");
152 		addExtension("GL_KHR_blend_equation_advanced");
153 		addExtension("GL_KHR_blend_equation_advanced_coherent");
154 		addExtension("GL_EXT_shader_io_blocks");
155 		addExtension("GL_EXT_geometry_shader");
156 		addExtension("GL_EXT_geometry_point_size");
157 		addExtension("GL_EXT_tessellation_shader");
158 		addExtension("GL_EXT_tessellation_point_size");
159 		addExtension("GL_EXT_gpu_shader5");
160 		addExtension("GL_EXT_shader_implicit_conversions");
161 		addExtension("GL_EXT_texture_buffer");
162 		addExtension("GL_EXT_texture_cube_map_array");
163 		addExtension("GL_EXT_draw_buffers_indexed");
164 		addExtension("GL_EXT_texture_sRGB_decode");
165 		addExtension("GL_EXT_texture_border_clamp");
166 		addExtension("GL_KHR_debug");
167 		addExtension("GL_EXT_primitive_bounding_box");
168 		addExtension("GL_ANDROID_extension_pack_es31a");
169 		addExtension("GL_EXT_copy_image");
170 	}
171 	else if (glu::isContextTypeGLCore(ctxType) && ctxType.getMajorVersion() == 3)
172 	{
173 		version					= "3.3.0";
174 		shadingLanguageVersion	= "3.30";
175 	}
176 	else if (glu::isContextTypeGLCore(ctxType) && ctxType.getMajorVersion() == 4 && ctxType.getMinorVersion() <= 4)
177 	{
178 		version					= "4.4.0";
179 		shadingLanguageVersion	= "4.40";
180 	}
181 	else
182 		throw tcu::NotSupportedError("Unsupported GL version", "", __FILE__, __LINE__);
183 
184 	if (isContextTypeES(ctxType))
185 	{
186 		addExtension("GL_EXT_color_buffer_float");
187 		addExtension("GL_EXT_color_buffer_half_float");
188 	}
189 
190 	// support compressed formats
191 	{
192 		static deUint32 compressedFormats[] =
193 		{
194 			GL_ETC1_RGB8_OES,
195 			GL_COMPRESSED_R11_EAC,
196 			GL_COMPRESSED_SIGNED_R11_EAC,
197 			GL_COMPRESSED_RG11_EAC,
198 			GL_COMPRESSED_SIGNED_RG11_EAC,
199 			GL_COMPRESSED_RGB8_ETC2,
200 			GL_COMPRESSED_SRGB8_ETC2,
201 			GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
202 			GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
203 			GL_COMPRESSED_RGBA8_ETC2_EAC,
204 			GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
205 			GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
206 			GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
207 			GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
208 			GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
209 			GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
210 			GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
211 			GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
212 			GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
213 			GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
214 			GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
215 			GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
216 			GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
217 			GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
218 			GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
219 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
220 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
221 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
222 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
223 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
224 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
225 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
226 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
227 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
228 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
229 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
230 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
231 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
232 			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
233 		};
234 
235 		addExtension("GL_KHR_texture_compression_astc_hdr");
236 		addExtension("GL_KHR_texture_compression_astc_ldr");
237 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(compressedFormats); ++ndx)
238 			compressedTextureList.push_back(compressedFormats[ndx]);
239 	}
240 }
241 
~Context(void)242 Context::~Context (void)
243 {
244 }
245 
addExtension(const char * name)246 void Context::addExtension (const char* name)
247 {
248 	if (!extensions.empty())
249 		extensions += " ";
250 	extensions += name;
251 
252 	extensionList.push_back(name);
253 }
254 
255 static de::ThreadLocal s_currentCtx;
256 
setCurrentContext(Context * context)257 void setCurrentContext (Context* context)
258 {
259 	s_currentCtx.set((void*)context);
260 }
261 
getCurrentContext(void)262 Context* getCurrentContext (void)
263 {
264 	return (Context*)s_currentCtx.get();
265 }
266 
glGetError(void)267 GLW_APICALL GLenum GLW_APIENTRY glGetError (void)
268 {
269 	Context* const	ctx		= getCurrentContext();
270 	const GLenum	lastErr	= ctx->lastError;
271 
272 	ctx->lastError = GL_NO_ERROR;
273 
274 	return lastErr;
275 }
276 
glGetIntegerv(GLenum pname,GLint * params)277 GLW_APICALL void GLW_APIENTRY glGetIntegerv (GLenum pname, GLint* params)
278 {
279 	Context* const ctx = getCurrentContext();
280 
281 	switch (pname)
282 	{
283 		case GL_NUM_EXTENSIONS:
284 			*params = (int)ctx->extensionList.size();
285 			break;
286 
287 		case GL_MAX_VERTEX_ATTRIBS:
288 			*params = 32;
289 			break;
290 
291 		case GL_MAX_DRAW_BUFFERS:
292 		case GL_MAX_COLOR_ATTACHMENTS:
293 			*params = 8;
294 			break;
295 
296 		case GL_MAX_TEXTURE_IMAGE_UNITS:
297 		case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
298 		case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
299 		case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
300 		case GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS:
301 		case GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS:
302 			*params = 32;
303 			break;
304 
305 		case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
306 		case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
307 		case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
308 		case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
309 		case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
310 		case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
311 			*params = 8;
312 			break;
313 
314 		case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
315 		case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
316 		case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS:
317 		case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS:
318 		case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS:
319 		case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
320 			*params = 8;
321 			break;
322 
323 		case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
324 			*params = 1u << 25;
325 			break;
326 
327 		case GL_MAX_GEOMETRY_OUTPUT_VERTICES:
328 			*params = 256;
329 			break;
330 
331 		case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
332 			*params = 2048;
333 			break;
334 
335 		case GL_MAX_GEOMETRY_SHADER_INVOCATIONS:
336 			*params = 4;
337 			break;
338 
339 		case GL_MAX_COLOR_TEXTURE_SAMPLES:
340 			*params = 8;
341 			break;
342 
343 		case GL_MAX_TEXTURE_SIZE:
344 		case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
345 		case GL_MAX_3D_TEXTURE_SIZE:
346 		case GL_MAX_RENDERBUFFER_SIZE:
347 		case GL_MAX_TEXTURE_BUFFER_SIZE:
348 			*params = 2048;
349 			break;
350 
351 		case GL_MAX_ARRAY_TEXTURE_LAYERS:
352 			*params = 128;
353 			break;
354 
355 		case GL_NUM_SHADER_BINARY_FORMATS:
356 			*params = 0;
357 			break;
358 
359 		case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
360 			*params = (int)ctx->compressedTextureList.size();
361 			break;
362 
363 		case GL_COMPRESSED_TEXTURE_FORMATS:
364 			deMemcpy(params, &ctx->compressedTextureList[0], ctx->compressedTextureList.size()*sizeof(deUint32));
365 			break;
366 
367 		case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
368 			*params = 16;
369 			break;
370 
371 		case GL_MAX_UNIFORM_BUFFER_BINDINGS:
372 			*params = 32;
373 			break;
374 
375 		case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
376 			*params = 16;
377 			break;
378 
379 		case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
380 			*params = GL_RGBA;
381 			break;
382 
383 		case GL_IMPLEMENTATION_COLOR_READ_TYPE:
384 			*params = GL_UNSIGNED_BYTE;
385 			break;
386 
387 		case GL_SAMPLE_BUFFERS:
388 			*params = 0;
389 			break;
390 
391 		default:
392 			break;
393 	}
394 }
395 
glGetBooleanv(GLenum pname,GLboolean * params)396 GLW_APICALL void GLW_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params)
397 {
398 	switch (pname)
399 	{
400 		case GL_SHADER_COMPILER:
401 			*params = GL_TRUE;
402 			break;
403 
404 		default:
405 			break;
406 	}
407 }
408 
glGetFloatv(GLenum pname,GLfloat * params)409 GLW_APICALL void GLW_APIENTRY glGetFloatv (GLenum pname, GLfloat* params)
410 {
411 	switch (pname)
412 	{
413 		case GL_ALIASED_LINE_WIDTH_RANGE:
414 		case GL_ALIASED_POINT_SIZE_RANGE:
415 			params[0] = 0.0f;
416 			params[1] = 64.0f;
417 			break;
418 
419 		default:
420 			break;
421 	}
422 }
423 
glGetInternalformativ(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)424 GLW_APICALL void GLW_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
425 {
426 	static const int s_sampleCounts[] = { 16, 8, 4, 2, 1 };
427 
428 	DE_UNREF(internalformat);
429 	DE_UNREF(target);
430 
431 	switch (pname)
432 	{
433 		case GL_NUM_SAMPLE_COUNTS:
434 			if (bufSize >= 1)
435 				*params = DE_LENGTH_OF_ARRAY(s_sampleCounts);
436 			break;
437 
438 		case GL_SAMPLES:
439 			deMemcpy(params, s_sampleCounts, de::min(bufSize, DE_LENGTH_OF_ARRAY(s_sampleCounts)));
440 			break;
441 
442 		default:
443 			break;
444 	}
445 }
446 
glGetString(GLenum name)447 GLW_APICALL const glw::GLubyte* GLW_APIENTRY glGetString (GLenum name)
448 {
449 	Context* const ctx = getCurrentContext();
450 
451 	switch (name)
452 	{
453 		case GL_VENDOR:						return (const glw::GLubyte*)ctx->vendor.c_str();
454 		case GL_VERSION:					return (const glw::GLubyte*)ctx->version.c_str();
455 		case GL_RENDERER:					return (const glw::GLubyte*)ctx->renderer.c_str();
456 		case GL_SHADING_LANGUAGE_VERSION:	return (const glw::GLubyte*)ctx->shadingLanguageVersion.c_str();
457 		case GL_EXTENSIONS:					return (const glw::GLubyte*)ctx->extensions.c_str();
458 		default:
459 			ctx->lastError = GL_INVALID_ENUM;
460 			return DE_NULL;
461 	}
462 }
463 
glGetStringi(GLenum name,GLuint index)464 GLW_APICALL const glw::GLubyte* GLW_APIENTRY glGetStringi (GLenum name, GLuint index)
465 {
466 	Context* const ctx = getCurrentContext();
467 
468 	if (name == GL_EXTENSIONS)
469 	{
470 		if ((size_t)index < ctx->extensionList.size())
471 			return (const glw::GLubyte*)ctx->extensionList[index].c_str();
472 		else
473 		{
474 			ctx->lastError = GL_INVALID_VALUE;
475 			return DE_NULL;
476 		}
477 	}
478 	else
479 	{
480 		ctx->lastError = GL_INVALID_ENUM;
481 		return DE_NULL;
482 	}
483 }
484 
glCreateProgram()485 GLW_APICALL GLuint GLW_APIENTRY glCreateProgram ()
486 {
487 	Context* const ctx = getCurrentContext();
488 	return (GLuint)ctx->programs.allocate();
489 }
490 
glCreateShader(GLenum type)491 GLW_APICALL GLuint GLW_APIENTRY glCreateShader (GLenum type)
492 {
493 	Context* const ctx = getCurrentContext();
494 	DE_UNREF(type);
495 	return (GLuint)ctx->shaders.allocate();
496 }
497 
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)498 GLW_APICALL void GLW_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
499 {
500 	DE_UNREF(shader);
501 
502 	if (pname == GL_COMPILE_STATUS)
503 		*params = GL_TRUE;
504 }
505 
glGetProgramiv(GLuint program,GLenum pname,GLint * params)506 GLW_APICALL void GLW_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params)
507 {
508 	DE_UNREF(program);
509 
510 	if (pname == GL_LINK_STATUS)
511 		*params = GL_TRUE;
512 }
513 
glGenTextures(GLsizei n,GLuint * textures)514 GLW_APICALL void GLW_APIENTRY glGenTextures (GLsizei n, GLuint* textures)
515 {
516 	Context* const ctx = getCurrentContext();
517 
518 	if (textures)
519 	{
520 		for (int ndx = 0; ndx < n; ndx++)
521 			textures[ndx] = ctx->textures.allocate();
522 	}
523 }
524 
glGenQueries(GLsizei n,GLuint * ids)525 GLW_APICALL void GLW_APIENTRY glGenQueries (GLsizei n, GLuint* ids)
526 {
527 	Context* const ctx = getCurrentContext();
528 
529 	if (ids)
530 	{
531 		for (int ndx = 0; ndx < n; ndx++)
532 			ids[ndx] = ctx->queries.allocate();
533 	}
534 }
535 
glGenBuffers(GLsizei n,GLuint * buffers)536 GLW_APICALL void GLW_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers)
537 {
538 	Context* const ctx = getCurrentContext();
539 
540 	if (buffers)
541 	{
542 		for (int ndx = 0; ndx < n; ndx++)
543 			buffers[ndx] = ctx->buffers.allocate();
544 	}
545 }
546 
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)547 GLW_APICALL void GLW_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers)
548 {
549 	Context* const ctx = getCurrentContext();
550 
551 	if (renderbuffers)
552 	{
553 		for (int ndx = 0; ndx < n; ndx++)
554 			renderbuffers[ndx] = ctx->renderbuffers.allocate();
555 	}
556 }
557 
glGenFramebuffers(GLsizei n,GLuint * framebuffers)558 GLW_APICALL void GLW_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers)
559 {
560 	Context* const ctx = getCurrentContext();
561 
562 	if (framebuffers)
563 	{
564 		for (int ndx = 0; ndx < n; ndx++)
565 			framebuffers[ndx] = ctx->framebuffers.allocate();
566 	}
567 }
568 
glGenVertexArrays(GLsizei n,GLuint * arrays)569 GLW_APICALL void GLW_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays)
570 {
571 	Context* const ctx = getCurrentContext();
572 
573 	if (arrays)
574 	{
575 		for (int ndx = 0; ndx < n; ndx++)
576 			arrays[ndx] = ctx->vertexArrays.allocate();
577 	}
578 }
579 
glGenSamplers(GLsizei count,GLuint * samplers)580 GLW_APICALL void GLW_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers)
581 {
582 	Context* const ctx = getCurrentContext();
583 
584 	if (samplers)
585 	{
586 		for (int ndx = 0; ndx < count; ndx++)
587 			samplers[ndx] = ctx->samplers.allocate();
588 	}
589 }
590 
glGenTransformFeedbacks(GLsizei n,GLuint * ids)591 GLW_APICALL void GLW_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids)
592 {
593 	Context* const ctx = getCurrentContext();
594 
595 	if (ids)
596 	{
597 		for (int ndx = 0; ndx < n; ndx++)
598 			ids[ndx] = ctx->transformFeedbacks.allocate();
599 	}
600 }
601 
glGenProgramPipelines(GLsizei n,GLuint * pipelines)602 GLW_APICALL void GLW_APIENTRY glGenProgramPipelines (GLsizei n, GLuint* pipelines)
603 {
604 	Context* const ctx = getCurrentContext();
605 
606 	if (pipelines)
607 	{
608 		for (int ndx = 0; ndx < n; ndx++)
609 			pipelines[ndx] = ctx->programPipelines.allocate();
610 	}
611 }
612 
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)613 GLW_APICALL GLvoid* GLW_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
614 {
615 	Context* const ctx = getCurrentContext();
616 
617 	DE_UNREF(target);
618 	DE_UNREF(offset);
619 	DE_UNREF(length);
620 	DE_UNREF(access);
621 
622 	if (ctx->lastError == GL_NO_ERROR)
623 		ctx->lastError = GL_INVALID_OPERATION;
624 
625 	return (GLvoid*)0;
626 }
627 
glCheckFramebufferStatus(GLenum target)628 GLW_APICALL GLenum GLW_APIENTRY glCheckFramebufferStatus (GLenum target)
629 {
630 	DE_UNREF(target);
631 	return GL_FRAMEBUFFER_COMPLETE;
632 }
633 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)634 GLW_APICALL void GLW_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
635 {
636 	DE_UNREF(x);
637 	DE_UNREF(y);
638 
639 	Context* const					ctx					= getCurrentContext();
640 	const tcu::Vec4					clearColor			(0.0f, 0.0f, 0.0f, 1.0f); // black
641 	const tcu::TextureFormat		transferFormat		= glu::mapGLTransferFormat(format, type);
642 
643 	// invalid formats
644 	if (transferFormat.order == TextureFormat::CHANNELORDER_LAST || transferFormat.type == TextureFormat::CHANNELTYPE_LAST)
645 	{
646 		if (ctx->lastError == GL_NO_ERROR)
647 			ctx->lastError = GL_INVALID_ENUM;
648 		return;
649 	}
650 
651 	// unsupported formats
652 	if (!(format == GL_RGBA			&& type == GL_UNSIGNED_BYTE)	&&
653 		!(format == GL_RGBA_INTEGER	&& type == GL_INT)				&&
654 		!(format == GL_RGBA_INTEGER	&& type == GL_UNSIGNED_INT)		&&
655 		!(format == GL_RGBA			&& type == GL_FLOAT))
656 	{
657 		if (ctx->lastError == GL_NO_ERROR)
658 			ctx->lastError = GL_INVALID_ENUM;
659 		return;
660 	}
661 
662 	// invalid arguments
663 	if (width < 0 || height < 0)
664 	{
665 		if (ctx->lastError == GL_NO_ERROR)
666 			ctx->lastError = GL_INVALID_OPERATION;
667 		return;
668 	}
669 
670 	// read to buffer
671 	if (ctx->pixelPackBufferBufferBinding)
672 		return;
673 
674 	// read to use pointer
675 	{
676 		const int						targetRowLength		= (ctx->pixelPackRowLength != 0) ? (ctx->pixelPackRowLength) : (width);
677 		const int						targetSkipRows		= ctx->pixelPackSkipRows;
678 		const int						targetSkipPixels	= ctx->pixelPackSkipPixels;
679 		const int						infiniteHeight		= targetSkipRows + height; // as much as needed
680 		const int						targetRowPitch		= (ctx->pixelPackAlignment == 0) ? (targetRowLength * transferFormat.getPixelSize()) : (deAlign32(targetRowLength * transferFormat.getPixelSize(), ctx->pixelPackAlignment));
681 
682 		// Create access to the whole copy target
683 		const tcu::PixelBufferAccess	targetAccess		(transferFormat, targetRowLength, infiniteHeight, 1, targetRowPitch, 0, pixels);
684 
685 		// Select (skip_pixels, skip_rows, width, height) subregion from it. Clip to horizontal boundaries
686 		const tcu::PixelBufferAccess	targetRectAccess	= tcu::getSubregion(targetAccess,
687 																				de::clamp(targetSkipPixels, 0, targetAccess.getWidth()-1),
688 																				targetSkipRows,
689 																				de::clamp(width, 0, de::max(0, targetAccess.getWidth() - targetSkipPixels)),
690 																				height);
691 
692 		tcu::clear(targetRectAccess, clearColor);
693 	}
694 }
695 
glBindBuffer(GLenum target,GLuint buffer)696 GLW_APICALL void GLW_APIENTRY glBindBuffer (GLenum target, GLuint buffer)
697 {
698 	Context* const ctx = getCurrentContext();
699 
700 	if (target == GL_PIXEL_PACK_BUFFER)
701 		ctx->pixelPackBufferBufferBinding = buffer;
702 }
703 
glDeleteBuffers(GLsizei n,const GLuint * buffers)704 GLW_APICALL void GLW_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers)
705 {
706 	Context* const ctx = getCurrentContext();
707 
708 	for (GLsizei ndx = 0; ndx < n; ++ndx)
709 		if (buffers[ndx] && buffers[ndx] == ctx->pixelPackBufferBufferBinding)
710 			ctx->pixelPackBufferBufferBinding = 0;
711 }
712 
glGetAttribLocation(GLuint program,const GLchar * name)713 GLW_APICALL GLint GLW_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name)
714 {
715 	DE_UNREF(program);
716 	return (GLint)(deStringHash(name) & 0x7FFFFFFF);
717 }
718 
initFunctions(glw::Functions * gl)719 void initFunctions (glw::Functions* gl)
720 {
721 #	include "tcuNullRenderContextInitFuncs.inl"
722 }
723 
toRenderTarget(const RenderConfig & renderCfg)724 static tcu::RenderTarget toRenderTarget (const RenderConfig& renderCfg)
725 {
726 	const int		width			= getValueOrDefault(renderCfg, &RenderConfig::width,		256);
727 	const int		height			= getValueOrDefault(renderCfg, &RenderConfig::height,		256);
728 	const int		redBits			= getValueOrDefault(renderCfg, &RenderConfig::redBits,		8);
729 	const int		greenBits		= getValueOrDefault(renderCfg, &RenderConfig::greenBits,	8);
730 	const int		blueBits		= getValueOrDefault(renderCfg, &RenderConfig::blueBits,		8);
731 	const int		alphaBits		= getValueOrDefault(renderCfg, &RenderConfig::alphaBits,	8);
732 	const int		depthBits		= getValueOrDefault(renderCfg, &RenderConfig::depthBits,	24);
733 	const int		stencilBits		= getValueOrDefault(renderCfg, &RenderConfig::stencilBits,	8);
734 	const int		numSamples		= getValueOrDefault(renderCfg, &RenderConfig::numSamples,	0);
735 
736 	return tcu::RenderTarget(width, height, tcu::PixelFormat(redBits, greenBits, blueBits, alphaBits), depthBits, stencilBits, numSamples);
737 }
738 
RenderContext(const RenderConfig & renderCfg)739 RenderContext::RenderContext (const RenderConfig& renderCfg)
740 	: m_ctxType			(renderCfg.type)
741 	, m_renderTarget	(toRenderTarget(renderCfg))
742 	, m_context			(DE_NULL)
743 {
744 	m_context = new Context(m_ctxType);
745 
746 	initFunctions(&m_functions);
747 	setCurrentContext(m_context);
748 }
749 
~RenderContext(void)750 RenderContext::~RenderContext (void)
751 {
752 	setCurrentContext(DE_NULL);
753 	delete m_context;
754 }
755 
postIterate(void)756 void RenderContext::postIterate (void)
757 {
758 }
759 
760 } // null
761 } // tcu
762