1 // Copyright 2016 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_COLLECTOR_H_ 6 #define V8_COLLECTOR_H_ 7 8 #include "src/checks.h" 9 #include "src/list-inl.h" 10 #include "src/vector.h" 11 12 namespace v8 { 13 namespace internal { 14 15 /* 16 * A class that collects values into a backing store. 17 * Specialized versions of the class can allow access to the backing store 18 * in different ways. 19 * There is no guarantee that the backing store is contiguous (and, as a 20 * consequence, no guarantees that consecutively added elements are adjacent 21 * in memory). The collector may move elements unless it has guaranteed not 22 * to. 23 */ 24 template <typename T, int growth_factor = 2, int max_growth = 1 * MB> 25 class Collector { 26 public: 27 explicit Collector(int initial_capacity = kMinCapacity) 28 : index_(0), size_(0) { 29 current_chunk_ = Vector<T>::New(initial_capacity); 30 } 31 ~Collector()32 virtual ~Collector() { 33 // Free backing store (in reverse allocation order). 34 current_chunk_.Dispose(); 35 for (int i = chunks_.length() - 1; i >= 0; i--) { 36 chunks_.at(i).Dispose(); 37 } 38 } 39 40 // Add a single element. Add(T value)41 inline void Add(T value) { 42 if (index_ >= current_chunk_.length()) { 43 Grow(1); 44 } 45 current_chunk_[index_] = value; 46 index_++; 47 size_++; 48 } 49 50 // Add a block of contiguous elements and return a Vector backed by the 51 // memory area. 52 // A basic Collector will keep this vector valid as long as the Collector 53 // is alive. AddBlock(int size,T initial_value)54 inline Vector<T> AddBlock(int size, T initial_value) { 55 DCHECK(size > 0); 56 if (size > current_chunk_.length() - index_) { 57 Grow(size); 58 } 59 T* position = current_chunk_.start() + index_; 60 index_ += size; 61 size_ += size; 62 for (int i = 0; i < size; i++) { 63 position[i] = initial_value; 64 } 65 return Vector<T>(position, size); 66 } 67 68 // Add a contiguous block of elements and return a vector backed 69 // by the added block. 70 // A basic Collector will keep this vector valid as long as the Collector 71 // is alive. AddBlock(Vector<const T> source)72 inline Vector<T> AddBlock(Vector<const T> source) { 73 if (source.length() > current_chunk_.length() - index_) { 74 Grow(source.length()); 75 } 76 T* position = current_chunk_.start() + index_; 77 index_ += source.length(); 78 size_ += source.length(); 79 for (int i = 0; i < source.length(); i++) { 80 position[i] = source[i]; 81 } 82 return Vector<T>(position, source.length()); 83 } 84 85 // Write the contents of the collector into the provided vector. WriteTo(Vector<T> destination)86 void WriteTo(Vector<T> destination) { 87 DCHECK(size_ <= destination.length()); 88 int position = 0; 89 for (int i = 0; i < chunks_.length(); i++) { 90 Vector<T> chunk = chunks_.at(i); 91 for (int j = 0; j < chunk.length(); j++) { 92 destination[position] = chunk[j]; 93 position++; 94 } 95 } 96 for (int i = 0; i < index_; i++) { 97 destination[position] = current_chunk_[i]; 98 position++; 99 } 100 } 101 102 // Allocate a single contiguous vector, copy all the collected 103 // elements to the vector, and return it. 104 // The caller is responsible for freeing the memory of the returned 105 // vector (e.g., using Vector::Dispose). ToVector()106 Vector<T> ToVector() { 107 Vector<T> new_store = Vector<T>::New(size_); 108 WriteTo(new_store); 109 return new_store; 110 } 111 112 // Resets the collector to be empty. Reset()113 virtual void Reset() { 114 for (int i = chunks_.length() - 1; i >= 0; i--) { 115 chunks_.at(i).Dispose(); 116 } 117 chunks_.Rewind(0); 118 index_ = 0; 119 size_ = 0; 120 } 121 122 // Total number of elements added to collector so far. size()123 inline int size() { return size_; } 124 125 protected: 126 static const int kMinCapacity = 16; 127 List<Vector<T> > chunks_; 128 Vector<T> current_chunk_; // Block of memory currently being written into. 129 int index_; // Current index in current chunk. 130 int size_; // Total number of elements in collector. 131 132 // Creates a new current chunk, and stores the old chunk in the chunks_ list. Grow(int min_capacity)133 void Grow(int min_capacity) { 134 DCHECK(growth_factor > 1); 135 int new_capacity; 136 int current_length = current_chunk_.length(); 137 if (current_length < kMinCapacity) { 138 // The collector started out as empty. 139 new_capacity = min_capacity * growth_factor; 140 if (new_capacity < kMinCapacity) new_capacity = kMinCapacity; 141 } else { 142 int growth = current_length * (growth_factor - 1); 143 if (growth > max_growth) { 144 growth = max_growth; 145 } 146 new_capacity = current_length + growth; 147 if (new_capacity < min_capacity) { 148 new_capacity = min_capacity + growth; 149 } 150 } 151 NewChunk(new_capacity); 152 DCHECK(index_ + min_capacity <= current_chunk_.length()); 153 } 154 155 // Before replacing the current chunk, give a subclass the option to move 156 // some of the current data into the new chunk. The function may update 157 // the current index_ value to represent data no longer in the current chunk. 158 // Returns the initial index of the new chunk (after copied data). NewChunk(int new_capacity)159 virtual void NewChunk(int new_capacity) { 160 Vector<T> new_chunk = Vector<T>::New(new_capacity); 161 if (index_ > 0) { 162 chunks_.Add(current_chunk_.SubVector(0, index_)); 163 } else { 164 current_chunk_.Dispose(); 165 } 166 current_chunk_ = new_chunk; 167 index_ = 0; 168 } 169 }; 170 171 /* 172 * A collector that allows sequences of values to be guaranteed to 173 * stay consecutive. 174 * If the backing store grows while a sequence is active, the current 175 * sequence might be moved, but after the sequence is ended, it will 176 * not move again. 177 * NOTICE: Blocks allocated using Collector::AddBlock(int) can move 178 * as well, if inside an active sequence where another element is added. 179 */ 180 template <typename T, int growth_factor = 2, int max_growth = 1 * MB> 181 class SequenceCollector : public Collector<T, growth_factor, max_growth> { 182 public: SequenceCollector(int initial_capacity)183 explicit SequenceCollector(int initial_capacity) 184 : Collector<T, growth_factor, max_growth>(initial_capacity), 185 sequence_start_(kNoSequence) {} 186 ~SequenceCollector()187 virtual ~SequenceCollector() {} 188 StartSequence()189 void StartSequence() { 190 DCHECK(sequence_start_ == kNoSequence); 191 sequence_start_ = this->index_; 192 } 193 EndSequence()194 Vector<T> EndSequence() { 195 DCHECK(sequence_start_ != kNoSequence); 196 int sequence_start = sequence_start_; 197 sequence_start_ = kNoSequence; 198 if (sequence_start == this->index_) return Vector<T>(); 199 return this->current_chunk_.SubVector(sequence_start, this->index_); 200 } 201 202 // Drops the currently added sequence, and all collected elements in it. DropSequence()203 void DropSequence() { 204 DCHECK(sequence_start_ != kNoSequence); 205 int sequence_length = this->index_ - sequence_start_; 206 this->index_ = sequence_start_; 207 this->size_ -= sequence_length; 208 sequence_start_ = kNoSequence; 209 } 210 Reset()211 virtual void Reset() { 212 sequence_start_ = kNoSequence; 213 this->Collector<T, growth_factor, max_growth>::Reset(); 214 } 215 216 private: 217 static const int kNoSequence = -1; 218 int sequence_start_; 219 220 // Move the currently active sequence to the new chunk. NewChunk(int new_capacity)221 virtual void NewChunk(int new_capacity) { 222 if (sequence_start_ == kNoSequence) { 223 // Fall back on default behavior if no sequence has been started. 224 this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity); 225 return; 226 } 227 int sequence_length = this->index_ - sequence_start_; 228 Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity); 229 DCHECK(sequence_length < new_chunk.length()); 230 for (int i = 0; i < sequence_length; i++) { 231 new_chunk[i] = this->current_chunk_[sequence_start_ + i]; 232 } 233 if (sequence_start_ > 0) { 234 this->chunks_.Add(this->current_chunk_.SubVector(0, sequence_start_)); 235 } else { 236 this->current_chunk_.Dispose(); 237 } 238 this->current_chunk_ = new_chunk; 239 this->index_ = sequence_length; 240 sequence_start_ = 0; 241 } 242 }; 243 244 } // namespace internal 245 } // namespace v8 246 247 #endif // V8_COLLECTOR_H_ 248