1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "src/compiler/branch-elimination.h"
6
7 #include "src/compiler/js-graph.h"
8 #include "src/compiler/node-properties.h"
9 #include "src/compiler/simplified-operator.h"
10
11 namespace v8 {
12 namespace internal {
13 namespace compiler {
14
BranchElimination(Editor * editor,JSGraph * js_graph,Zone * zone)15 BranchElimination::BranchElimination(Editor* editor, JSGraph* js_graph,
16 Zone* zone)
17 : AdvancedReducer(editor),
18 jsgraph_(js_graph),
19 node_conditions_(zone, js_graph->graph()->NodeCount()),
20 zone_(zone),
21 dead_(js_graph->graph()->NewNode(js_graph->common()->Dead())) {}
22
~BranchElimination()23 BranchElimination::~BranchElimination() {}
24
25
Reduce(Node * node)26 Reduction BranchElimination::Reduce(Node* node) {
27 switch (node->opcode()) {
28 case IrOpcode::kDead:
29 return NoChange();
30 case IrOpcode::kDeoptimizeIf:
31 case IrOpcode::kDeoptimizeUnless:
32 return ReduceDeoptimizeConditional(node);
33 case IrOpcode::kMerge:
34 return ReduceMerge(node);
35 case IrOpcode::kLoop:
36 return ReduceLoop(node);
37 case IrOpcode::kBranch:
38 return ReduceBranch(node);
39 case IrOpcode::kIfFalse:
40 return ReduceIf(node, false);
41 case IrOpcode::kIfTrue:
42 return ReduceIf(node, true);
43 case IrOpcode::kStart:
44 return ReduceStart(node);
45 default:
46 if (node->op()->ControlOutputCount() > 0) {
47 return ReduceOtherControl(node);
48 }
49 break;
50 }
51 return NoChange();
52 }
53
54
ReduceBranch(Node * node)55 Reduction BranchElimination::ReduceBranch(Node* node) {
56 Node* condition = node->InputAt(0);
57 Node* control_input = NodeProperties::GetControlInput(node, 0);
58 const ControlPathConditions* from_input = node_conditions_.Get(control_input);
59 if (from_input != nullptr) {
60 Maybe<bool> condition_value = from_input->LookupCondition(condition);
61 // If we know the condition we can discard the branch.
62 if (condition_value.IsJust()) {
63 bool known_value = condition_value.FromJust();
64 for (Node* const use : node->uses()) {
65 switch (use->opcode()) {
66 case IrOpcode::kIfTrue:
67 Replace(use, known_value ? control_input : dead());
68 break;
69 case IrOpcode::kIfFalse:
70 Replace(use, known_value ? dead() : control_input);
71 break;
72 default:
73 UNREACHABLE();
74 }
75 }
76 return Replace(dead());
77 }
78 }
79 return TakeConditionsFromFirstControl(node);
80 }
81
ReduceDeoptimizeConditional(Node * node)82 Reduction BranchElimination::ReduceDeoptimizeConditional(Node* node) {
83 DCHECK(node->opcode() == IrOpcode::kDeoptimizeIf ||
84 node->opcode() == IrOpcode::kDeoptimizeUnless);
85 bool condition_is_true = node->opcode() == IrOpcode::kDeoptimizeUnless;
86 DeoptimizeReason reason = DeoptimizeReasonOf(node->op());
87 Node* condition = NodeProperties::GetValueInput(node, 0);
88 Node* frame_state = NodeProperties::GetValueInput(node, 1);
89 Node* effect = NodeProperties::GetEffectInput(node);
90 Node* control = NodeProperties::GetControlInput(node);
91 ControlPathConditions const* conditions = node_conditions_.Get(control);
92 // If we do not know anything about the predecessor, do not propagate just
93 // yet because we will have to recompute anyway once we compute the
94 // predecessor.
95 if (conditions == nullptr) {
96 return UpdateConditions(node, conditions);
97 }
98 Maybe<bool> condition_value = conditions->LookupCondition(condition);
99 if (condition_value.IsJust()) {
100 // If we know the condition we can discard the branch.
101 if (condition_is_true == condition_value.FromJust()) {
102 // We don't update the conditions here, because we're replacing {node}
103 // with the {control} node that already contains the right information.
104 ReplaceWithValue(node, dead(), effect, control);
105 } else {
106 control =
107 graph()->NewNode(common()->Deoptimize(DeoptimizeKind::kEager, reason),
108 frame_state, effect, control);
109 // TODO(bmeurer): This should be on the AdvancedReducer somehow.
110 NodeProperties::MergeControlToEnd(graph(), common(), control);
111 Revisit(graph()->end());
112 }
113 return Replace(dead());
114 }
115 return UpdateConditions(
116 node, conditions->AddCondition(zone_, condition, condition_is_true));
117 }
118
ReduceIf(Node * node,bool is_true_branch)119 Reduction BranchElimination::ReduceIf(Node* node, bool is_true_branch) {
120 // Add the condition to the list arriving from the input branch.
121 Node* branch = NodeProperties::GetControlInput(node, 0);
122 const ControlPathConditions* from_branch = node_conditions_.Get(branch);
123 // If we do not know anything about the predecessor, do not propagate just
124 // yet because we will have to recompute anyway once we compute the
125 // predecessor.
126 if (from_branch == nullptr) {
127 return UpdateConditions(node, nullptr);
128 }
129 Node* condition = branch->InputAt(0);
130 return UpdateConditions(
131 node, from_branch->AddCondition(zone_, condition, is_true_branch));
132 }
133
134
ReduceLoop(Node * node)135 Reduction BranchElimination::ReduceLoop(Node* node) {
136 // Here we rely on having only reducible loops:
137 // The loop entry edge always dominates the header, so we can just use
138 // the information from the loop entry edge.
139 return TakeConditionsFromFirstControl(node);
140 }
141
142
ReduceMerge(Node * node)143 Reduction BranchElimination::ReduceMerge(Node* node) {
144 // Shortcut for the case when we do not know anything about some
145 // input.
146 for (int i = 0; i < node->InputCount(); i++) {
147 if (node_conditions_.Get(node->InputAt(i)) == nullptr) {
148 return UpdateConditions(node, nullptr);
149 }
150 }
151
152 const ControlPathConditions* first = node_conditions_.Get(node->InputAt(0));
153 // Make a copy of the first input's conditions and merge with the conditions
154 // from other inputs.
155 ControlPathConditions* conditions =
156 new (zone_->New(sizeof(ControlPathConditions)))
157 ControlPathConditions(*first);
158 for (int i = 1; i < node->InputCount(); i++) {
159 conditions->Merge(*(node_conditions_.Get(node->InputAt(i))));
160 }
161
162 return UpdateConditions(node, conditions);
163 }
164
165
ReduceStart(Node * node)166 Reduction BranchElimination::ReduceStart(Node* node) {
167 return UpdateConditions(node, ControlPathConditions::Empty(zone_));
168 }
169
170
171 const BranchElimination::ControlPathConditions*
Get(Node * node)172 BranchElimination::PathConditionsForControlNodes::Get(Node* node) {
173 if (static_cast<size_t>(node->id()) < info_for_node_.size()) {
174 return info_for_node_[node->id()];
175 }
176 return nullptr;
177 }
178
179
Set(Node * node,const ControlPathConditions * conditions)180 void BranchElimination::PathConditionsForControlNodes::Set(
181 Node* node, const ControlPathConditions* conditions) {
182 size_t index = static_cast<size_t>(node->id());
183 if (index >= info_for_node_.size()) {
184 info_for_node_.resize(index + 1, nullptr);
185 }
186 info_for_node_[index] = conditions;
187 }
188
189
ReduceOtherControl(Node * node)190 Reduction BranchElimination::ReduceOtherControl(Node* node) {
191 DCHECK_EQ(1, node->op()->ControlInputCount());
192 return TakeConditionsFromFirstControl(node);
193 }
194
195
TakeConditionsFromFirstControl(Node * node)196 Reduction BranchElimination::TakeConditionsFromFirstControl(Node* node) {
197 // We just propagate the information from the control input (ideally,
198 // we would only revisit control uses if there is change).
199 const ControlPathConditions* from_input =
200 node_conditions_.Get(NodeProperties::GetControlInput(node, 0));
201 return UpdateConditions(node, from_input);
202 }
203
204
UpdateConditions(Node * node,const ControlPathConditions * conditions)205 Reduction BranchElimination::UpdateConditions(
206 Node* node, const ControlPathConditions* conditions) {
207 const ControlPathConditions* original = node_conditions_.Get(node);
208 // Only signal that the node has Changed if the condition information has
209 // changed.
210 if (conditions != original) {
211 if (conditions == nullptr || original == nullptr ||
212 *conditions != *original) {
213 node_conditions_.Set(node, conditions);
214 return Changed(node);
215 }
216 }
217 return NoChange();
218 }
219
220
221 // static
222 const BranchElimination::ControlPathConditions*
Empty(Zone * zone)223 BranchElimination::ControlPathConditions::Empty(Zone* zone) {
224 return new (zone->New(sizeof(ControlPathConditions)))
225 ControlPathConditions(nullptr, 0);
226 }
227
228
Merge(const ControlPathConditions & other)229 void BranchElimination::ControlPathConditions::Merge(
230 const ControlPathConditions& other) {
231 // Change the current condition list to a longest common tail
232 // of this condition list and the other list. (The common tail
233 // should correspond to the list from the common dominator.)
234
235 // First, we throw away the prefix of the longer list, so that
236 // we have lists of the same length.
237 size_t other_size = other.condition_count_;
238 BranchCondition* other_condition = other.head_;
239 while (other_size > condition_count_) {
240 other_condition = other_condition->next;
241 other_size--;
242 }
243 while (condition_count_ > other_size) {
244 head_ = head_->next;
245 condition_count_--;
246 }
247
248 // Then we go through both lists in lock-step until we find
249 // the common tail.
250 while (head_ != other_condition) {
251 DCHECK(condition_count_ > 0);
252 condition_count_--;
253 other_condition = other_condition->next;
254 head_ = head_->next;
255 }
256 }
257
258
259 const BranchElimination::ControlPathConditions*
AddCondition(Zone * zone,Node * condition,bool is_true) const260 BranchElimination::ControlPathConditions::AddCondition(Zone* zone,
261 Node* condition,
262 bool is_true) const {
263 DCHECK(LookupCondition(condition).IsNothing());
264
265 BranchCondition* new_head = new (zone->New(sizeof(BranchCondition)))
266 BranchCondition(condition, is_true, head_);
267
268 ControlPathConditions* conditions =
269 new (zone->New(sizeof(ControlPathConditions)))
270 ControlPathConditions(new_head, condition_count_ + 1);
271 return conditions;
272 }
273
274
LookupCondition(Node * condition) const275 Maybe<bool> BranchElimination::ControlPathConditions::LookupCondition(
276 Node* condition) const {
277 for (BranchCondition* current = head_; current != nullptr;
278 current = current->next) {
279 if (current->condition == condition) {
280 return Just<bool>(current->is_true);
281 }
282 }
283 return Nothing<bool>();
284 }
285
286
operator ==(const ControlPathConditions & other) const287 bool BranchElimination::ControlPathConditions::operator==(
288 const ControlPathConditions& other) const {
289 if (condition_count_ != other.condition_count_) return false;
290 BranchCondition* this_condition = head_;
291 BranchCondition* other_condition = other.head_;
292 while (true) {
293 if (this_condition == other_condition) return true;
294 if (this_condition->condition != other_condition->condition ||
295 this_condition->is_true != other_condition->is_true) {
296 return false;
297 }
298 this_condition = this_condition->next;
299 other_condition = other_condition->next;
300 }
301 UNREACHABLE();
302 return false;
303 }
304
graph() const305 Graph* BranchElimination::graph() const { return jsgraph()->graph(); }
306
common() const307 CommonOperatorBuilder* BranchElimination::common() const {
308 return jsgraph()->common();
309 }
310
311 } // namespace compiler
312 } // namespace internal
313 } // namespace v8
314