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Searched refs:OBJECT_ALIGNMENT_MASK (Results 1 – 5 of 5) sorted by relevance

/art/runtime/generated/
Dasm_support_gen.h111 #define OBJECT_ALIGNMENT_MASK 0x7 macro
112 DEFINE_CHECK_EQ(static_cast<size_t>(OBJECT_ALIGNMENT_MASK), (static_cast<size_t>(art::kObjectAlignm…
/art/runtime/arch/arm/
Dquick_entrypoints_arm.S1342 add r2, r2, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1361 add r2, r1, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1372 add r2, r2, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1383 add r2, r2, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1394 add r2, r2, #(MIRROR_WIDE_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
/art/runtime/arch/x86_64/
Dquick_entrypoints_x86_64.S1196 addq MACRO_LITERAL(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK), %r9
1211 addq MACRO_LITERAL(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK), %r9
1220 addq MACRO_LITERAL(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK), %r9
1229 addq MACRO_LITERAL(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK), %r9
1238 addq MACRO_LITERAL(MIRROR_WIDE_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK), %r9
/art/runtime/arch/x86/
Dquick_entrypoints_x86.S1183 add MACRO_LITERAL(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK), %edx
1201 leal (MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)(%ecx), %edx
1211 leal ((MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK) / 2)(%ecx), %edx
1222 leal ((MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK) / 4)(%ecx), %edx
1233 leal ((MIRROR_WIDE_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK) / 8)(%ecx), %edx
/art/runtime/arch/arm64/
Dquick_entrypoints_arm64.S1849 add \xTemp1, \xTemp1, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1863 add \xTemp1, \xCount, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1869 add \xTemp1, \xTemp1, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1875 add \xTemp1, \xTemp1, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1881 add \xTemp1, \xTemp1, #(MIRROR_WIDE_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)