Searched refs:allocated_registers_ (Results 1 – 7 of 7) sorted by relevance
237 core_spill_mask_ = allocated_registers_.GetCoreRegisters() & core_callee_save_mask_; in ComputeSpillMask()239 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()441 allocated_registers_.Add(location); in AddAllocatedRegister()446 ? allocated_registers_.ContainsCoreRegister(reg) in HasAllocatedRegister()447 : allocated_registers_.ContainsFloatingPointRegister(reg); in HasAllocatedRegister()605 allocated_registers_(RegisterSet::Empty()), in CodeGenerator()652 return (POPCOUNT(allocated_registers_.GetCoreRegisters() & core_callee_save_mask_) != 1) in HasAllocatedCalleeSaveRegisters()653 || (POPCOUNT(allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_) != 0); in HasAllocatedCalleeSaveRegisters()701 RegisterSet allocated_registers_; variable
1100 if (allocated_registers_.ContainsCoreRegister(reg)) { in GenerateFrameEntry()1109 if (allocated_registers_.ContainsFloatingPointRegister(reg)) { in GenerateFrameEntry()1139 if (allocated_registers_.ContainsCoreRegister(reg)) { in GenerateFrameExit()1148 if (allocated_registers_.ContainsFloatingPointRegister(reg)) { in GenerateFrameExit()
1285 if (allocated_registers_.ContainsCoreRegister(reg)) { in GenerateFrameEntry()1299 if (allocated_registers_.ContainsFloatingPointRegister(kFpuCalleeSaves[i])) { in GenerateFrameEntry()1327 if (allocated_registers_.ContainsFloatingPointRegister(kFpuCalleeSaves[i])) { in GenerateFrameExit()1340 if (allocated_registers_.ContainsCoreRegister(reg)) { in GenerateFrameExit()
1080 if (allocated_registers_.ContainsCoreRegister(reg)) { in GenerateFrameEntry()1112 if (allocated_registers_.ContainsCoreRegister(reg)) { in GenerateFrameExit()
2035 core_spill_mask_ = allocated_registers_.GetCoreRegisters() & core_callee_save_mask_; in ComputeSpillMask()2040 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
2115 core_spill_mask_ = allocated_registers_.GetCoreRegisters() & core_callee_save_mask_; in ComputeSpillMask()2120 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
1235 core_spill_mask_ = allocated_registers_.GetCoreRegisters() & core_callee_save_mask_; in ComputeSpillMask()1236 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()