Searched refs:fixup_location (Results 1 – 1 of 1) sorted by relevance
97 uint32_t fixup_location = fixup->GetLocation(); in BindLabel() local98 uint16_t next = buffer_.Load<uint16_t>(fixup_location); // Get next in chain. in BindLabel()99 buffer_.Store<int16_t>(fixup_location, 0); in BindLabel()