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Searched refs:new_body (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dnodes.cc2342 HBasicBlock* new_body = new (arena_) HBasicBlock(this, header->GetDexPc()); in TransformLoopForVectorization() local
2345 AddBlock(new_body); in TransformLoopForVectorization()
2351 new_header->AddSuccessor(new_body); in TransformLoopForVectorization()
2352 new_body->AddSuccessor(new_header); in TransformLoopForVectorization()
2359 new_header->dominated_blocks_.push_back(new_body); in TransformLoopForVectorization()
2360 new_body->SetDominator(new_header); in TransformLoopForVectorization()
2371 reverse_post_order_[index_of_body] = new_body; in TransformLoopForVectorization()
2377 new_body->AddInstruction(new (arena_) HGoto()); in TransformLoopForVectorization()
2382 new_header->AddBackEdge(new_body); in TransformLoopForVectorization()
2390 it.Current()->Add(new_body); in TransformLoopForVectorization()