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Searched refs:number_of_registers (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator.cc98 size_t number_of_registers = processing_core_registers in ValidateIntervals() local
103 liveness_of_values.reserve(number_of_registers + number_of_spill_slots); in ValidateIntervals()
114 for (size_t i = 0; i < number_of_registers + number_of_spill_slots; ++i) { in ValidateIntervals()
127 BitVector* liveness_of_spill_slot = liveness_of_values[number_of_registers in ValidateIntervals()
Dparallel_move_resolver.h69 int number_of_registers);
Dparallel_move_resolver.cc284 ParallelMoveResolverWithSwap* resolver, int blocked, int if_scratch, int number_of_registers) in ScratchRegisterScope() argument
288 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_); in ScratchRegisterScope()
Dcode_generator.h768 size_t number_of_registers, in CallingConvention() argument
773 number_of_registers_(number_of_registers), in CallingConvention()