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Searched refs:number_of_spill_slots (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator.cc92 size_t number_of_spill_slots, in ValidateIntervals() argument
103 liveness_of_values.reserve(number_of_registers + number_of_spill_slots); in ValidateIntervals()
114 for (size_t i = 0; i < number_of_registers + number_of_spill_slots; ++i) { in ValidateIntervals()
Dregister_allocator.h69 size_t number_of_spill_slots,
Dcode_generator.cc294 void CodeGenerator::InitializeCodeGeneration(size_t number_of_spill_slots, in InitializeCodeGeneration() argument
303 (number_of_out_slots + number_of_spill_slots) * kVRegSize, GetPreferredSlotsAlignment()); in InitializeCodeGeneration()
305 if (number_of_spill_slots == 0 in InitializeCodeGeneration()
Dcode_generator.h220 void InitializeCodeGeneration(size_t number_of_spill_slots,