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/art/compiler/optimizing/
Dcode_generator_utils.cc64 uint64_t quotient2 = exp / abs_d; in CalculateMagicAndShiftForDivRem() local
80 quotient2 = 2 * quotient2; in CalculateMagicAndShiftForDivRem()
83 quotient2++; in CalculateMagicAndShiftForDivRem()
89 *magic = (divisor > 0) ? (quotient2 + 1) : (-quotient2 - 1); in CalculateMagicAndShiftForDivRem()