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Searched refs:suspended_thread (Results 1 – 2 of 2) sorted by relevance

/art/runtime/
Dthread_list.cc875 Thread* suspended_thread = nullptr; in SuspendThreadByPeer() local
889 if (suspended_thread != nullptr) { in SuspendThreadByPeer()
894 bool updated = suspended_thread->ModifySuspendCount(soa.Self(), in SuspendThreadByPeer()
907 CHECK(suspended_thread == nullptr); in SuspendThreadByPeer()
922 CHECK(suspended_thread == nullptr); in SuspendThreadByPeer()
923 suspended_thread = thread; in SuspendThreadByPeer()
924 bool updated = suspended_thread->ModifySuspendCount(self, +1, nullptr, debug_suspension); in SuspendThreadByPeer()
955 if (suspended_thread != nullptr) { in SuspendThreadByPeer()
956 CHECK_EQ(suspended_thread, thread); in SuspendThreadByPeer()
957 bool updated = suspended_thread->ModifySuspendCount(soa.Self(), in SuspendThreadByPeer()
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Ddebugger.cc3685 Thread* suspended_thread; in ScopedDebuggerThreadSuspension() local
3691 suspended_thread = thread_list->SuspendThreadByPeer(thread_peer, in ScopedDebuggerThreadSuspension()
3696 if (suspended_thread == nullptr) { in ScopedDebuggerThreadSuspension()
3700 CHECK_EQ(suspended_thread, thread_); in ScopedDebuggerThreadSuspension()