Searched refs:gr_fb_height (Results 1 – 4 of 4) sorted by relevance
79 gr_fill(0, 0, gr_fb_width(), gr_fb_height()); in draw_background_locked()98 int y = (gr_fb_height() - height) / 2; in draw_background_locked()121 gr_fill(0, 0, gr_fb_width(), gr_fb_height()); in draw_screen_locked()181 for (int ty = gr_fb_height() - char_height_ - outer_height; in draw_screen_locked()207 visible_text_rows = (gr_fb_height() - (outer_height * 2)) / char_height_; in InitTextParams()
140 return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) - in GetProgressBaseline()156 int y = gr_fb_height() - stage_height; in draw_background_locked()332 for (int ty = gr_fb_height() - char_height_; in draw_screen_locked()454 text_rows_ = gr_fb_height() / char_height_; in InitTextParams()468 layout_ = (gr_fb_width() > gr_fb_height()) ? LANDSCAPE : PORTRAIT; in Init()470 if (gr_fb_height() > PixelsFromDp(800)) ++layout_; in Init()
47 int gr_fb_height();
358 int gr_fb_height() { in gr_fb_height() function