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Searched refs:FlockingScene (Results 1 – 3 of 3) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp31 FlockingScene::FlockingScene(int width, int height) : in FlockingScene() function in FlockingScene
41 bool FlockingScene::setUpPrograms() { in setUpPrograms()
71 Matrix* FlockingScene::setUpModelMatrix() { in setUpModelMatrix()
75 Matrix* FlockingScene::setUpViewMatrix() { in setUpViewMatrix()
95 Matrix* FlockingScene::setUpProjectionMatrix(float width, float height) { in setUpProjectionMatrix()
112 bool FlockingScene::setUpTextures() { in setUpTextures()
121 bool FlockingScene::setUpMeshes() { in setUpMeshes()
128 bool FlockingScene::tearDown() { in tearDown()
138 bool FlockingScene::updateSceneGraphs(int frame) { in updateSceneGraphs()
184 bool FlockingScene::draw() { in draw()
DFlockingScene.h22 class FlockingScene : public Scene {
24 FlockingScene(int width, int height);
25 virtual ~FlockingScene() {}; in ~FlockingScene()
/cts/tests/openglperf2/jni/reference/
DReferenceRenderer.cpp43 mScenes[0] = new FlockingScene(mWidth, mHeight); in setUp()