Searched refs:LIMIT_X (Results 1 – 1 of 1) sorted by relevance
140 const float LIMIT_X = mBoardWidth / 2.0f; in updateSceneGraphs() local155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN); in updateSceneGraphs()160 float x = pos->mX / (LIMIT_X * BOID_SCALE) * mDisplayRatio; in updateSceneGraphs()