Searched refs:MAX_DEPTH (Results 1 – 2 of 2) sorted by relevance
65 private static final int MAX_DEPTH = 64; field in BlurStack70 private static final int DEPTH_SCALE = 256 / MAX_DEPTH;173 if (numBlendingLayers >= MAX_DEPTH) { in createFromDepthTransform()178 + blurStack.getDiskRadius(MAX_DEPTH)) / numBlendingLayers; in createFromDepthTransform()191 String s = "disparity range: " + MAX_DEPTH + ", " + MIN_DEPTH + "\n"; in toString()219 return MAX_DEPTH - (openglDepth / DEPTH_SCALE); in openglDepthToStackDepth()230 return (MAX_DEPTH - stackDepth) * DEPTH_SCALE; in stackDepthToOpenglDepth()252 int numLevels = MAX_DEPTH - MIN_DEPTH + 1; in computeDiskRadius()260 for (int depth = MIN_DEPTH; depth <= MAX_DEPTH; ++depth) { in computeDiskRadius()286 MAX_DEPTH - MIN_DEPTH + 1 - (frontFocalDepth - backFocalDepth); in generateOneLayerForEachDepth()[all …]
7 // g_kMaxDepthValue must be the same as BlurStack::MAX_DEPTH.