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Searched refs:NEIGHBOUR_RADIUS (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DBoid.h29 static const constexpr float NEIGHBOUR_RADIUS = 70.0f;// Radius used to find neighbours, was 50. variable
DBoid.cpp44 if (dist < NEIGHBOUR_RADIUS) { in flock()