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Searched refs:TransformationNode (Results 1 – 5 of 5) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DTransformationNode.cpp16 TransformationNode::TransformationNode(Matrix* matrix) : in TransformationNode() function in TransformationNode
20 TransformationNode::~TransformationNode() { in ~TransformationNode()
24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before()
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after()
DTransformationNode.h21 class TransformationNode: public SceneGraphNode {
23 explicit TransformationNode(Matrix* matrix);
24 virtual ~TransformationNode();
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp147 TransformationNode* transformNode = new TransformationNode(transformMatrix); in updateSceneGraphs()
167 transformNode = new TransformationNode(transformMatrix); in updateSceneGraphs()
177 transformNode = new TransformationNode(transformMatrix); in updateSceneGraphs()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp161 TransformationNode* transformNode = new TransformationNode(transformMatrix); in setUp()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp171 TransformationNode* transformNode = new TransformationNode(transformMatrix); in updateSceneGraphs()