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Searched refs:limitY (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DBoid.cpp20 void Boid::flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY) { in flock() argument
91 if (mPosition.mY < -limitY) { in flock()
92 mPosition.mY = limitY; in flock()
93 } else if (mPosition.mY > limitY) { in flock()
94 mPosition.mY = -limitY; in flock()
DBoid.h24 void flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY);