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Searched refs:mBoardWidth (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.h40 float mBoardWidth; variable
DFlockingScene.cpp101 mBoardWidth = mDisplayRatio * mBoardHeight; in setUpProjectionMatrix()
140 const float LIMIT_X = mBoardWidth / 2.0f; in updateSceneGraphs()