Searched refs:mGlProgramId (Results 1 – 1 of 1) sorted by relevance
630 private int mGlProgramId = 0; field in EncodeVirtualDisplayWithCompositionTest.GlCompositor771 mGlProgramId = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in initGl()772 mGlaPositionHandle = GLES20.glGetAttribLocation(mGlProgramId, "aPosition"); in initGl()777 mGlaTextureHandle = GLES20.glGetAttribLocation(mGlProgramId, "aTextureCoord"); in initGl()782 mGluMVPMatrixHandle = GLES20.glGetUniformLocation(mGlProgramId, "uMVPMatrix"); in initGl()787 mGluSTMatrixHandle = GLES20.glGetUniformLocation(mGlProgramId, "uSTMatrix"); in initGl()842 GLES20.glUseProgram(mGlProgramId); in doGlRendering()