Searched refs:mNumVertices (Results 1 – 6 of 6) sorted by relevance
/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before() 52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
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/cts/tests/openglperf2/jni/graphics/ |
D | Mesh.cpp | 21 mNumVertices(numVertices) { in Mesh()
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D | Mesh.h | 29 const int mNumVertices; variable
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D | TexturedMeshNode.cpp | 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
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D | PerspectiveMeshNode.cpp | 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
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