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Searched refs:mTexCoords (Results 1 – 6 of 6) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DMesh.cpp20 mTexCoords(texCoords), in Mesh()
DMesh.h28 const float* mTexCoords; variable
DTexturedMeshNode.cpp34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
DPerspectiveMeshNode.cpp41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()