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Searched refs:mTextureUniformHandle (Results 1 – 7 of 7) sorted by relevance

/cts/tests/openglperf2/jni/primitive/pixeloutput/
DPixelOutputRenderer.cpp70 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()
121 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()
DPixelOutputRenderer.h28 GLuint mTextureUniformHandle; variable
/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()
157 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()
DShaderPerfRenderer.h27 GLuint mTextureUniformHandle; variable
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
DCameraPreviewRenderable.java56 private int mTextureUniformHandle; field in CameraPreviewRenderable
110 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture"); in draw()
123 GLES20.glUniform1i(mTextureUniformHandle, 0); in draw()
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.h30 GLuint mTextureUniformHandle; variable
DContextSwitchRenderer.cpp100 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()
193 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()