Searched refs:newLookAt (Results 1 – 6 of 6) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | Matrix.h | 41 static Matrix* newLookAt(float eyeX, float eyeY, float eyeZ, float centerX,
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D | Matrix.cpp | 132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt() function in Matrix
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 130 mViewMatrix = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUp()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 97 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 92 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
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/cts/tests/openglperf2/test/ |
D | MatrixTest.cpp | 154 Matrix* m = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, in TEST()
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