Searched refs:rls (Results 1 – 3 of 3) sorted by relevance
109 float rls = 1.0f / Matrix.length(xAxisX, xAxisY, xAxisZ); in setLookAtM() local110 xAxisX *= rls; in setLookAtM()111 xAxisY *= rls; in setLookAtM()112 xAxisZ *= rls; in setLookAtM()
155 float rls = 1.0f / (float) sqrt(sx * sx + sy * sy + sz * sz); in newLookAt() local156 sx *= rls; in newLookAt()157 sy *= rls; in newLookAt()158 sz *= rls; in newLookAt()
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