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Searched refs:shaderType (Results 1 – 14 of 14) sorted by relevance

/cts/tests/tests/opengl/libopengltest/
Dcommon.cpp23 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
24 GLuint shader = glCreateShader(shaderType); in loadShader()
Dcommon.h24 GLuint loadShader(GLenum shaderType, const char* pSource);
/cts/tests/tests/opengl/src/android/opengl/cts/
DOpenGlEsVersionCtsActivity.java200 private boolean compileShaderAndAttach(int program, int shaderType, String source) { in compileShaderAndAttach() argument
201 int shader = GLES31.glCreateShader(shaderType); in compileShaderAndAttach()
203 Log.e(TAG, "Unable to create shaders of type " + shaderType); in compileShaderAndAttach()
211 Log.e(TAG, "Unable to compile shader " + shaderType + ":"); in compileShaderAndAttach()
DEglConfigGLSurfaceView.java191 private int loadShader(int shaderType, String source) { in loadShader() argument
192 int shader = GLES20.glCreateShader(shaderType); in loadShader()
199 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
DCompressedTextureSurfaceView.java337 private int loadShader(int shaderType, String source) { in loadShader() argument
338 int shader = GLES20.glCreateShader(shaderType); in loadShader()
345 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
DShaderHelper.java140 public static int compileShader(final int shaderType, final String shaderSource) { in compileShader() argument
141 int shaderHandle = GLES20.glCreateShader(shaderType); in compileShader()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
DCtsMediaTextureRender.java198 private int loadShader(int shaderType, String source) { in loadShader() argument
199 int shader = GLES20.glCreateShader(shaderType); in loadShader()
200 checkGlError("glCreateShader type=" + shaderType); in loadShader()
206 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/cts/tests/tests/media/src/android/media/cts/
DTextureRender.java194 private int loadShader(int shaderType, String source) { in loadShader() argument
195 int shader = GLES20.glCreateShader(shaderType); in loadShader()
196 checkGlError("glCreateShader type=" + shaderType); in loadShader()
202 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
DEncodeVirtualDisplayWithCompositionTest.java721 private int loadShader(int shaderType, String source) throws GlException { in loadShader() argument
722 int shader = GLES20.glCreateShader(shaderType); in loadShader()
723 checkGlError("glCreateShader type=" + shaderType); in loadShader()
729 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
DDecodeAccuracyTestBase.java1216 private int loadShader(int shaderType, String source) { in loadShader() argument
1217 int shader = GLES20.glCreateShader(shaderType); in loadShader()
1218 checkGlError("glCreateShader type=" + shaderType); in loadShader()
1225 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/cts/tests/tests/mediastress/src/android/mediastress/cts/
DSurfaceTextureRenderer.java244 private int loadShader(int shaderType, String source) { in loadShader() argument
245 int shader = GLES20.glCreateShader(shaderType); in loadShader()
252 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/cts/tests/openglperf2/jni/graphics/
DGLUtils.cpp131 static GLuint loadShader(GLenum shaderType, const char** source) { in loadShader() argument
132 GLuint shader = glCreateShader(shaderType); in loadShader()
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DPlanetsRenderer.java300 private int loadShader(int shaderType, String source) { in loadShader() argument
301 int shader = GLES20.glCreateShader(shaderType); in loadShader()
308 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/cts/tests/camera/src/android/hardware/cts/
DCameraGLTest.java791 private int loadShader(int shaderType, String source) { in loadShader() argument
792 int shader = GLES20.glCreateShader(shaderType); in loadShader()
799 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()