/cts/tests/tests/opengl/libopengltest/ |
D | common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 24 GLuint shader = glCreateShader(shaderType); in loadShader()
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D | common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
D | OpenGlEsVersionCtsActivity.java | 200 private boolean compileShaderAndAttach(int program, int shaderType, String source) { in compileShaderAndAttach() argument 201 int shader = GLES31.glCreateShader(shaderType); in compileShaderAndAttach() 203 Log.e(TAG, "Unable to create shaders of type " + shaderType); in compileShaderAndAttach() 211 Log.e(TAG, "Unable to compile shader " + shaderType + ":"); in compileShaderAndAttach()
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D | EglConfigGLSurfaceView.java | 191 private int loadShader(int shaderType, String source) { in loadShader() argument 192 int shader = GLES20.glCreateShader(shaderType); in loadShader() 199 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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D | CompressedTextureSurfaceView.java | 337 private int loadShader(int shaderType, String source) { in loadShader() argument 338 int shader = GLES20.glCreateShader(shaderType); in loadShader() 345 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/ |
D | ShaderHelper.java | 140 public static int compileShader(final int shaderType, final String shaderSource) { in compileShader() argument 141 int shaderHandle = GLES20.glCreateShader(shaderType); in compileShader()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
D | CtsMediaTextureRender.java | 198 private int loadShader(int shaderType, String source) { in loadShader() argument 199 int shader = GLES20.glCreateShader(shaderType); in loadShader() 200 checkGlError("glCreateShader type=" + shaderType); in loadShader() 206 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/cts/tests/tests/media/src/android/media/cts/ |
D | TextureRender.java | 194 private int loadShader(int shaderType, String source) { in loadShader() argument 195 int shader = GLES20.glCreateShader(shaderType); in loadShader() 196 checkGlError("glCreateShader type=" + shaderType); in loadShader() 202 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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D | EncodeVirtualDisplayWithCompositionTest.java | 721 private int loadShader(int shaderType, String source) throws GlException { in loadShader() argument 722 int shader = GLES20.glCreateShader(shaderType); in loadShader() 723 checkGlError("glCreateShader type=" + shaderType); in loadShader() 729 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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D | DecodeAccuracyTestBase.java | 1216 private int loadShader(int shaderType, String source) { in loadShader() argument 1217 int shader = GLES20.glCreateShader(shaderType); in loadShader() 1218 checkGlError("glCreateShader type=" + shaderType); in loadShader() 1225 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
D | SurfaceTextureRenderer.java | 244 private int loadShader(int shaderType, String source) { in loadShader() argument 245 int shader = GLES20.glCreateShader(shaderType); in loadShader() 252 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/cts/tests/openglperf2/jni/graphics/ |
D | GLUtils.cpp | 131 static GLuint loadShader(GLenum shaderType, const char** source) { in loadShader() argument 132 GLuint shader = glCreateShader(shaderType); in loadShader()
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | PlanetsRenderer.java | 300 private int loadShader(int shaderType, String source) { in loadShader() argument 301 int shader = GLES20.glCreateShader(shaderType); in loadShader() 308 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/cts/tests/camera/src/android/hardware/cts/ |
D | CameraGLTest.java | 791 private int loadShader(int shaderType, String source) { in loadShader() argument 792 int shader = GLES20.glCreateShader(shaderType); in loadShader() 799 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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