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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp108 vec4 shader_color = vec4(0, 0, 0, 1); in CreateShader() local
109 mainImage(shader_color, gl_FragCoord.xy); in CreateShader()
110 shader_color.w = 1.0; in CreateShader()
111 gl_FragColor = shader_color; in CreateShader()