Home
last modified time | relevance | path

Searched refs:shader_program_ (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) { in ShadertoyShader()
68 glUseProgram(shader_program_); in GetUniformLocations()
69 uiResolution_ = glGetUniformLocation(shader_program_, "iResolution"); in GetUniformLocations()
70 uiGlobalTime_ = glGetUniformLocation(shader_program_, "iGlobalTime"); in GetUniformLocations()
71 uiFrame_ = glGetUniformLocation(shader_program_, "iFrame"); in GetUniformLocations()
72 uiTimeDelta_ = glGetUniformLocation(shader_program_, "iTimeDelta"); in GetUniformLocations()
73 uiChannel0_ = glGetUniformLocation(shader_program_, "iChannel0"); in GetUniformLocations()
78 unViewport_ = glGetUniformLocation(shader_program_, "unViewport"); in GetUniformLocations()
79 unCorners_ = glGetUniformLocation(shader_program_, "unCorners"); in GetUniformLocations()
124 shader_program_ = glCreateProgram(); in CreateShader()
[all …]
Dshadertoy_shader.h52 GLuint shader_program_; variable