Searched refs:useHardware (Results 1 – 2 of 2) sorted by relevance
/cts/tests/tests/uirendering/src/android/uirendering/cts/testinfrastructure/ |
D | ActivityTestBase.java | 142 testCase.viewInitializer, testCase.useHardware, testCase.usePicture); in runRenderSpec() 274 boolean useHardware) { in addLayout() argument 275 mTestCases.add(new TestCase(layoutId, viewInitializer, useHardware)); in addLayout() 280 boolean useHardware, CountDownLatch readyFence) { in addLayout() argument 281 TestCase test = new TestCase(layoutId, viewInitializer, useHardware); in addLayout() 291 public TestCaseBuilder addCanvasClient(CanvasClient canvasClient, boolean useHardware) { in addCanvasClient() argument 292 return addCanvasClient(null, canvasClient, useHardware); in addCanvasClient() 301 CanvasClient canvasClient, boolean useHardware) { in addCanvasClient() argument 302 return addCanvasClientInternal(debugString, canvasClient, useHardware, false) in addCanvasClient() 303 .addCanvasClientInternal(debugString, canvasClient, useHardware, true); in addCanvasClient() [all …]
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D | DrawActivity.java | 93 @Nullable ViewInitializer viewInitializer, boolean useHardware, boolean usePicture) { in enqueueRenderSpecAndWait() argument 95 int arg2 = (useHardware ? View.LAYER_TYPE_NONE : View.LAYER_TYPE_SOFTWARE); in enqueueRenderSpecAndWait()
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