/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
D | MyGLRenderer.java | 52 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | FrameBufferObjectActivity.java | 76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame() 106 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in drawOnscreen() 147 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in drawOffscreenImage()
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D | CubeRenderer.java | 41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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D | TouchRotateActivity.java | 152 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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D | StaticTriangleRenderer.java | 138 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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D | TriangleRenderer.java | 125 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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D | GLES20TriangleRenderer.java | 53 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); in onDrawFrame()
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D | MatrixPaletteRenderer.java | 315 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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D | CubeMapActivity.java | 66 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | KubeRenderer.java | 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | MyGLRenderer.java | 64 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | TextureRenderer.java | 138 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in renderTexture()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | TextureRenderer.java | 138 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in renderTexture()
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/development/samples/ApiDemos/src/com/example/android/apis/os/ |
D | RotationVectorDemo.java | 124 gl.glClear(GL10.GL_COLOR_BUFFER_BIT); in onDrawFrame()
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/development/samples/Compass/src/com/example/android/compass/ |
D | CompassActivity.java | 99 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 51 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); in onDrawFrame()
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/development/apps/OBJViewer/com/android/objviewer/ |
D | OBJViewer.java | 200 gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); in onDraw()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | OpenGLWatchFaceService.java | 438 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in onDraw()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | SpriteTextRenderer.java | 152 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/development/ndk/platforms/android-9/include/GLES2/ |
D | gl2.h | 47 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
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/development/ndk/platforms/android-9/include/GLES/ |
D | gl.h | 49 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
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/development/ndk/platforms/android-21/include/GLES2/ |
D | gl2.h | 78 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
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/development/ndk/platforms/android-24/include/GLES2/ |
D | gl2.h | 86 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
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/development/ndk/platforms/android-21/include/GLES3/ |
D | gl3.h | 78 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
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/development/ndk/platforms/android-18/include/GLES3/ |
D | gl3.h | 81 #define GL_COLOR_BUFFER_BIT 0x00004000 macro
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