/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | TextureRenderer.java | 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, in renderTexture() 124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false, in renderTexture()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | TextureRenderer.java | 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, in renderTexture() 124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false, in renderTexture()
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/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
D | Triangle.java | 76 GL10.GL_FLOAT, 0, vertexBuffer); in draw()
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D | Square.java | 83 GL10.GL_FLOAT, 0, vertexBuffer); in draw()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | Grid.java | 117 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); in draw() 121 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer); in draw()
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D | SpriteTextRenderer.java | 327 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); in draw() 329 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); in draw()
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/development/samples/ApiDemos/src/com/example/android/apis/os/ |
D | RotationVectorDemo.java | 207 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); in draw() 208 gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); in draw()
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/development/samples/Compass/src/com/example/android/compass/ |
D | CompassActivity.java | 121 gl.glVertexPointer(3, GL_FLOAT, 0, mVertexBuffer); in onDrawFrame() 122 gl.glColorPointer(4, GL_FLOAT, 0, mColorBuffer); in onDrawFrame()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | StaticTriangleRenderer.java | 261 glVertexPointer(3, GL_FLOAT, 0, mFVertexBuffer); in draw() 263 glTexCoordPointer(2, GL_FLOAT, 0, mTexBuffer); in draw()
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D | TriangleRenderer.java | 229 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); in draw() 231 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); in draw()
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D | GLES20TriangleRenderer.java | 61 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame() 67 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false, in onDrawFrame()
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D | MatrixPaletteRenderer.java | 211 gl11.glVertexPointer(3, GL10.GL_FLOAT, VERTEX_SIZE, 0); in draw() 212 …gl11.glTexCoordPointer(2, GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_TEXTURE_BUFFER_INDEX_OFFSET * FLOAT_S… in draw() 217 …gl11Ext.glWeightPointerOES(2, GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_WEIGHT_BUFFER_INDEX_OFFSET * FLO… in draw()
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D | CubeMapActivity.java | 368 gl11.glVertexPointer(3, GL10.GL_FLOAT, VERTEX_SIZE, 0); in draw() 371 … gl11.glNormalPointer(GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_NORMAL_BUFFER_INDEX_OFFSET * FLOAT_SIZE); in draw()
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | Triangle.java | 117 GLES20.GL_FLOAT, false, in draw()
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D | Square.java | 125 GLES20.GL_FLOAT, false, in draw()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 59 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame() 65 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false, in onDrawFrame()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | Gles2ColoredTriangleList.java | 269 GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, in bind()
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/development/ndk/platforms/android-9/include/GLES2/ |
D | gl2.h | 241 #define GL_FLOAT 0x1406 macro
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/development/ndk/platforms/android-9/include/GLES/ |
D | gl.h | 318 #define GL_FLOAT 0x1406 macro
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/development/ndk/platforms/android-21/include/GLES2/ |
D | gl2.h | 202 #define GL_FLOAT 0x1406 macro
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/development/ndk/platforms/android-24/include/GLES2/ |
D | gl2.h | 210 #define GL_FLOAT 0x1406 macro
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/development/ndk/platforms/android-21/include/GLES3/ |
D | gl3.h | 202 #define GL_FLOAT 0x1406 macro
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D | gl31.h | 202 #define GL_FLOAT 0x1406 macro
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/development/ndk/platforms/android-18/include/GLES3/ |
D | gl3.h | 265 #define GL_FLOAT 0x1406 macro
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/development/ndk/platforms/android-24/include/GLES3/ |
D | gl3.h | 210 #define GL_FLOAT 0x1406 macro
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