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Searched refs:GL_FLOAT (Results 1 – 25 of 27) sorted by relevance

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/development/samples/HelloEffects/src/com/example/android/mediafx/
DTextureRenderer.java121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, in renderTexture()
124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false, in renderTexture()
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
DTextureRenderer.java121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, in renderTexture()
124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false, in renderTexture()
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
DTriangle.java76 GL10.GL_FLOAT, 0, vertexBuffer); in draw()
DSquare.java83 GL10.GL_FLOAT, 0, vertexBuffer); in draw()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DGrid.java117 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); in draw()
121 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer); in draw()
DSpriteTextRenderer.java327 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); in draw()
329 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); in draw()
/development/samples/ApiDemos/src/com/example/android/apis/os/
DRotationVectorDemo.java207 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); in draw()
208 gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); in draw()
/development/samples/Compass/src/com/example/android/compass/
DCompassActivity.java121 gl.glVertexPointer(3, GL_FLOAT, 0, mVertexBuffer); in onDrawFrame()
122 gl.glColorPointer(4, GL_FLOAT, 0, mColorBuffer); in onDrawFrame()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DStaticTriangleRenderer.java261 glVertexPointer(3, GL_FLOAT, 0, mFVertexBuffer); in draw()
263 glTexCoordPointer(2, GL_FLOAT, 0, mTexBuffer); in draw()
DTriangleRenderer.java229 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); in draw()
231 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); in draw()
DGLES20TriangleRenderer.java61 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame()
67 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false, in onDrawFrame()
DMatrixPaletteRenderer.java211 gl11.glVertexPointer(3, GL10.GL_FLOAT, VERTEX_SIZE, 0); in draw()
212 …gl11.glTexCoordPointer(2, GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_TEXTURE_BUFFER_INDEX_OFFSET * FLOAT_S… in draw()
217 …gl11Ext.glWeightPointerOES(2, GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_WEIGHT_BUFFER_INDEX_OFFSET * FLO… in draw()
DCubeMapActivity.java368 gl11.glVertexPointer(3, GL10.GL_FLOAT, VERTEX_SIZE, 0); in draw()
371 … gl11.glNormalPointer(GL10.GL_FLOAT, VERTEX_SIZE, VERTEX_NORMAL_BUFFER_INDEX_OFFSET * FLOAT_SIZE); in draw()
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
DTriangle.java117 GLES20.GL_FLOAT, false, in draw()
DSquare.java125 GLES20.GL_FLOAT, false, in draw()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java59 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame()
65 GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false, in onDrawFrame()
/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
DGles2ColoredTriangleList.java269 GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, in bind()
/development/ndk/platforms/android-9/include/GLES2/
Dgl2.h241 #define GL_FLOAT 0x1406 macro
/development/ndk/platforms/android-9/include/GLES/
Dgl.h318 #define GL_FLOAT 0x1406 macro
/development/ndk/platforms/android-21/include/GLES2/
Dgl2.h202 #define GL_FLOAT 0x1406 macro
/development/ndk/platforms/android-24/include/GLES2/
Dgl2.h210 #define GL_FLOAT 0x1406 macro
/development/ndk/platforms/android-21/include/GLES3/
Dgl3.h202 #define GL_FLOAT 0x1406 macro
Dgl31.h202 #define GL_FLOAT 0x1406 macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h265 #define GL_FLOAT 0x1406 macro
/development/ndk/platforms/android-24/include/GLES3/
Dgl3.h210 #define GL_FLOAT 0x1406 macro

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