Searched refs:GL_SRC_ALPHA (Results 1 – 11 of 11) sorted by relevance
317 gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); in beginDrawing()
77 #define GL_SRC_ALPHA 0x0302 macro
79 #define GL_SRC_ALPHA 0x0302 macro
92 #define GL_SRC_ALPHA 0x0302 macro
100 #define GL_SRC_ALPHA 0x0302 macro
101 #define GL_SRC_ALPHA 0x0302 macro