Searched refs:GL_STATIC_DRAW (Results 1 – 12 of 12) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | MatrixPaletteRenderer.java | 192 …erData(GL11.GL_ARRAY_BUFFER, mVertexByteBuffer.capacity(), mVertexByteBuffer, GL11.GL_STATIC_DRAW); in createBufferObjects() 196 …1.GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer.capacity() * CHAR_SIZE, mIndexBuffer, GL11.GL_STATIC_DRAW); in createBufferObjects()
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D | CubeMapActivity.java | 348 …erData(GL11.GL_ARRAY_BUFFER, mVertexByteBuffer.capacity(), mVertexByteBuffer, GL11.GL_STATIC_DRAW); in createBufferObjects() 352 …1.GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer.capacity() * CHAR_SIZE, mIndexBuffer, GL11.GL_STATIC_DRAW); in createBufferObjects()
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/development/ndk/platforms/android-9/include/GLES2/ |
D | gl2.h | 121 #define GL_STATIC_DRAW 0x88E4 macro
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/development/ndk/platforms/android-9/include/GLES/ |
D | gl.h | 515 #define GL_STATIC_DRAW 0x88E4 macro
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/development/ndk/platforms/android-21/include/GLES2/ |
D | gl2.h | 119 #define GL_STATIC_DRAW 0x88E4 macro
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/development/ndk/platforms/android-24/include/GLES2/ |
D | gl2.h | 127 #define GL_STATIC_DRAW 0x88E4 macro
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/development/ndk/platforms/android-21/include/GLES3/ |
D | gl3.h | 119 #define GL_STATIC_DRAW 0x88E4 macro
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D | gl31.h | 119 #define GL_STATIC_DRAW 0x88E4 macro
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/development/ndk/platforms/android-18/include/GLES3/ |
D | gl3.h | 145 #define GL_STATIC_DRAW 0x88E4 macro
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/development/ndk/platforms/android-24/include/GLES3/ |
D | gl3.h | 127 #define GL_STATIC_DRAW 0x88E4 macro
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D | gl31.h | 127 #define GL_STATIC_DRAW 0x88E4 macro
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D | gl32.h | 127 #define GL_STATIC_DRAW 0x88E4 macro
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