/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
D | Triangle.java | 78 GL10.GL_TRIANGLES, 0, in draw()
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D | Square.java | 85 GL10.GL_TRIANGLES, in draw()
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | Triangle.java | 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount); in draw()
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D | Square.java | 144 GLES20.GL_TRIANGLES, drawOrder.length, in draw()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | Cube.java | 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); in draw()
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D | GLES20TriangleRenderer.java | 80 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); in onDrawFrame()
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D | MatrixPaletteRenderer.java | 221 gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0); in draw()
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D | CubeMapActivity.java | 374 gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0); in draw()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | GLWorld.java | 82 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); in draw()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | Grid.java | 128 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, in draw()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | Gles2ColoredTriangleList.java | 120 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mNumCoords); in draw()
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/development/samples/ApiDemos/src/com/example/android/apis/os/ |
D | RotationVectorDemo.java | 209 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); in draw()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 78 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); in onDrawFrame()
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/development/ndk/platforms/android-9/include/GLES2/ |
D | gl2.h | 58 #define GL_TRIANGLES 0x0004 macro
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/development/ndk/platforms/android-9/include/GLES/ |
D | gl.h | 60 #define GL_TRIANGLES 0x0004 macro
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/development/ndk/platforms/android-21/include/GLES2/ |
D | gl2.h | 85 #define GL_TRIANGLES 0x0004 macro
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/development/ndk/platforms/android-24/include/GLES2/ |
D | gl2.h | 93 #define GL_TRIANGLES 0x0004 macro
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/development/ndk/platforms/android-21/include/GLES3/ |
D | gl3.h | 85 #define GL_TRIANGLES 0x0004 macro
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D | gl31.h | 85 #define GL_TRIANGLES 0x0004 macro
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/development/ndk/platforms/android-18/include/GLES3/ |
D | gl3.h | 92 #define GL_TRIANGLES 0x0004 macro
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/development/ndk/platforms/android-24/include/GLES3/ |
D | gl3.h | 93 #define GL_TRIANGLES 0x0004 macro
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D | gl31.h | 93 #define GL_TRIANGLES 0x0004 macro
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D | gl32.h | 93 #define GL_TRIANGLES 0x0004 macro
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