Searched refs:ARM_VECTOR_TABLE_ALIGNMENT (Results 1 – 7 of 7) sorted by relevance
33 ASSERT (((UINTN)&MonitorVectorTable & ARM_VECTOR_TABLE_ALIGNMENT) == 0); in ArmSecureMonitorWorldInitialize()
136 ASSERT (((UINTN)ExceptionHandlersStart & ARM_VECTOR_TABLE_ALIGNMENT) == 0); in InitializeExceptions()
92 #define ARM_VECTOR_TABLE_ALIGNMENT ((1 << 5)-1) macro
98 #define ARM_VECTOR_TABLE_ALIGNMENT ((1 << 11)-1) macro
83 ASSERT (((UINTN)PeiVectorTable & ARM_VECTOR_TABLE_ALIGNMENT) == 0); in CEntryPoint()
213 if (((UINT32)ExceptionHandlersStart & ARM_VECTOR_TABLE_ALIGNMENT) != 0) { in InitializeExceptions()
289 ASSERT (((UINTN)DebugAgentVectorTable & ARM_VECTOR_TABLE_ALIGNMENT) == 0); in InitializeDebugAgent()