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Searched refs:COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp380 #define COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(internal) \ in isCompressedFormat() macro
385 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_R11_EAC) in isCompressedFormat()
386 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SIGNED_R11_EAC) in isCompressedFormat()
387 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RG11_EAC) in isCompressedFormat()
388 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SIGNED_RG11_EAC) in isCompressedFormat()
389 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_ETC2) in isCompressedFormat()
390 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ETC2) in isCompressedFormat()
391 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) in isCompressedFormat()
392 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) in isCompressedFormat()
393 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC) in isCompressedFormat()
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