Searched refs:DEBUG_AGENT_FLAG_MEMORY_READY (Results 1 – 5 of 5) sorted by relevance
310 SetDebugFlag (DEBUG_AGENT_FLAG_MEMORY_READY, 1); in DebugAgentCallbackMemoryDiscoveredPpi()429 SetDebugFlag (DEBUG_AGENT_FLAG_MEMORY_READY, 1); in InitializeDebugAgent()565 if (GetDebugFlag (DEBUG_AGENT_FLAG_MEMORY_READY) == 0) { in InitializeDebugAgent()694 SetDebugFlag (DEBUG_AGENT_FLAG_MEMORY_READY, 1); in InitializeDebugAgentPhase2()
92 #define DEBUG_AGENT_FLAG_MEMORY_READY BIT2 macro
2274 Data8 = (UINT8) GetDebugFlag (DEBUG_AGENT_FLAG_MEMORY_READY); in CommandCommunication()
256 SetDebugFlag (DEBUG_AGENT_FLAG_MEMORY_READY, 1); in InitializeDebugAgent()
322 SetDebugFlag (DEBUG_AGENT_FLAG_MEMORY_READY, 1); in SetupDebugAgentEnvironment()