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Searched refs:EGL_BAD_MATCH (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/egl/
Degl.cpp80 case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; in eglStrError()
863 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()
870 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()
895 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()
931 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()
937 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()
1199 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()
1210 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()
1237 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglBindTexImage()
1417 setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT); in eglCreateContext()
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/device/generic/goldfish-opengl/system/include/EGL/
Degl.h86 #define EGL_BAD_MATCH 0x3009 macro