Searched refs:EGL_BAD_MATCH (Results 1 – 2 of 2) sorted by relevance
80 case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; in eglStrError()863 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()870 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()895 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()931 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()937 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()1199 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()1210 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()1237 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglBindTexImage()1417 setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT); in eglCreateContext()[all …]
86 #define EGL_BAD_MATCH 0x3009 macro